Wonders catalog
From Freeciv
| Graphics | Name | Cost Upkeep | Requirement Obsolete by | More info |
|---|---|---|---|---|
Adam Smith's Trading Co. | 400
0 | Economics
None | City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities. | |
Apollo Program | 600
0 | Space Flight
None | Entire map becomes visible for the player who owns it. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies). | |
Colossus | 100
0 | Bronze Working | Each square around the city where this wonder is built that is already generating some trade produces one extra trade resource.
| |
Copernicus' Observatory | 200
0 | Astronomy
None | Boosts science production by 100% in the city where it is built. | |
Cure For Cancer | 600
0 | Genetic Engineering
None | This stunning technological achievement makes one unhappy citizen content in all your cities. | |
Darwin's Voyage | 300
0 | Railroad
None | Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances. | |
Eiffel Tower | 100
0 | Steam Engine
None | Your reputation and goodwill among other nations is recovered twice as fast. | |
Great Library | 300
0 | Literacy | The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
| |
Great Wall | 300
0 | Masonry | Works as a City Wall in all your cities.
| |
Hanging Gardens | 200
0 | Pottery | Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
| |
Hoover Dam | 600
0 | Electronics
None | Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
| |
Isaac Newton's College | 300
0 | Theory of Gravity
None | Boosts science production by 100% in every city you control that has a University. | |
J.S. Bach's Cathedral | 400
0 | Theology
None | Makes two unhappy citizens content in every city. | |
King Richard's Crusade | 150
0 | Engineering | Adds one extra shield resource on every square around the city where it is built.
| |
Leonardo's Workshop | 400
0 | Invention | Upgrades one obsolete unit per game turn.
| |
Lighthouse | 200
0 | Map Making | Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
| |
Magellan's Expedition | 400
0 | Navigation
None | Gives all your sea units 2 additional movement points.
| |
Manhattan Project | 600
0 | Nuclear Fission
None | Allows all players with knowledge of Rocketry to build Nuclear units. | |
Marco Polo's Embassy | 200
0 | Trade | The player who owns it gets an embassy with all players.
| |
Michelangelo's Chapel | 400
0 | Monotheism
None | Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content. | |
Oracle | 100
0 | Mysticism | Makes two of your unhappy citizens content in every city with a temple.
| |
Pyramids | 200
0 | Masonry
None | The amount of stored food lost when one of your cities grows or shrinks is reduced by 25%. This helps a city to grow faster and more easily withstand famine. Cumulative with Granary. | |
SETI Program | 600
0 | Computers
None | Boosts science production in each city with a Research Lab by 100%. | |
Shakespeare's Theatre | 200
0 | Medicine
None | Makes all unhappy citizens content, in the city where it is located. | |
Statue of Liberty | 400
0 | Democracy
None | Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. | |
Sun Tzu's War Academy | 300
0 | Feudalism | All your new ground units start at the first veteran level. The chance of a unit getting the next veteran level after a battle increases by half.
| |
United Nations | 600
0 | Communism
None | All your units regain two extra hitpoints per turn. | |
Women's Suffrage | 600
0 | Industrialization
None | Counts as a Police Station in every city. (That is, for each city, reduces unhappiness for military units outside the city by 2 under Democracy and 1 under Republic. This wonder has no effect under other governments.) |
