Wikia

Freeciv

Watchlist Recent changes

Tjal

130 Edits since joining this wiki
November 5, 2009

Contents

About meEdit

This is my sandbox page...

CityEdit

DefenseEdit

  • City Improvements:
    • Barracks (30/1) land units will be veteran (+50% def/att), damaged land units restored in one turn
      • Barracks I obsoleted by Gunpowder (Musketeers), Barracks II obsoleted by Mobile Warfare (Armor)
    • Port Facility (60/3) Barracks for sea units
    • Airport (120/3) Barracks for air units, can airlift one unit per turn to other city with airport
    • City Walls (60/0) +200% def against land units and helicopter (ineffective against airborne and sea units and howitzers) no pop loss if ground unit loses
    • Coastal Defense (60/1) +100% def against sea units
    • SAM Battery (70/2) +100% def against air units
    • SDI Defense (140/4) protection against nukes, +100% def against missiles
  • Wonders:
    • Great Wall (300/0) works as city wall in every cities (obsoleted by Metallurgy)
    • Lighthouse (200/0) makes all new sea units veteran, sea units +1 mov, triremes survive on sea (obsoleted by Magnetism)
    • Magellan's Expedition (400/0) sea units +2 mov
    • Sun Tzu's War Academy (300/0) makes all new land units veteran, chance of gaining veteran level increases 50%(obsoleted by mobile warfare)
    • Manhattan Project (600/0) enables nukes for each player with rocketry

FoodEdit

(sustain population & growth)

  • Terrain improvement
    • Irrigation +1 food (grassland, plains, tundra, desert, hills)
    • Farmland (w/ supermarket)
  • Buildings:
    • Granary (40/1) The amount of stored food will be set to 50% whenever a city shrinks or grows
    • Aquaduct (60/2) Allows a city to grow larger than size 8
    • Sewersystem (80/2) Allows a city to grow larger than size 12
    • Harbour (40/1) +1 food on ocean squares
    • Supermarket (80/3) +50% food on squares with farmland
  • Wonders:
    • Pyramids (200/0) The amount of stored food will be set to 25% (75% with granary) whenever a city shrinks or grows

Shields (production)Edit

  • Terrain improvements:
    • Mines (mountains (+1), hills(+3), desert(+1), glacier(+1))
    • Railroad +50% shield output
  • Buildings:
    • Factory (140/4) +50% shield production
    • Mfg. Plant (220/6) +100% shield production
    • Power plant (130/4) +75% w/ factory +150% w/ Mfg. Plant (polluting)
    • Nuclear power plant (120/2) +75% w/ factory +150% w/ Mfg. Plant (polluting)
    • Hydro power plant (180/4) +75% w/ factory +150% w/ Mfg. Plant (no pollution) only near river or mountain square
    • Offshore platform (ocean) (120/3) +1 shield each ocean square
  • Wonders:
    • King richards crusade (150/0) +1 shield each square around city (obsoleted by robotics)
    • Hoover Dam (600/0) works as hydro plant in every city


TradeEdit

  • Terrain improvements:
    • Road +1 trade (grassland, plains and desert)
    • Rivers +1 trade
  • Traderoutes (caravan, freight)
  • Buildings:
    • Super highways (120/3) +50% trade output on each square with (rail)road
    • Courthouse (60/1) reduces waste by 50%
  • Wonders:
    • Colossus (100/0) +1 trade for every square already producing trade (obsoleted by flight)

ScienceEdit

  • specialist (scientist)
  • buildings:
    • Library(60/1) +100%
    • University (120/3) +150%
    • Research center (120/3) +200%
  • wonders:
    • Copernicus Observatory (200/0) - Boosts science 100% in city where it's build
    • Isaac Newton College (600/0) - Boosts science 100% in cities with a University
    • SETI Program (600/0) - Boosts science 100% in cities with a Research Lab
    • Darwin's Voyage (300/0) - 2 free technologies
    • Great Library (300/0) - Gets every technology 2 other nations have (obsoleted by electricity)

GoldEdit

  • specialist (taxman)
  • Buildings:
    • Marketplace (60/0) +50% Gold + Luxury
    • Bank (80/2) +50% Gold + Luxury
    • Stock Exchange (120/3) +50% Gold + Luxury
  • Wonders:
    • Adam Smiths Trading Co (400/0) city improvements which have an upkeep of 1 are free of upkeep for all cities

Luxury / HappinessEdit

  • specialist (entertainer)
  • Buildings:
    • See Gold buildings
    • Temple (30/1) 1 unhappy -> content
    • Cathedral (80/3) 3 unhappy -> content (temple needed)
    • Coloseum (70/4) 3 unhappy -> content (4 with electricity)
    • Police Station (50/2) Reduces the unhappiness caused by military units outside the city by 2 under Democracy and 1 under Republic. This improvement has no effect under other governments.
    • Courthouse (60/1) Under Democracy, 1 unhappy -> content
  • Wonders:
    • Oracle (100/0) 2 unhappy -> content in every city with temple (ie doubles effect temples) (obsoleted by theology)
    • Hanging Gardens (200/0) 1 unhappy -> content in every city (2 in city its build) (obsoleted by railroad)
    • JS Bach Cathedral (400/0) 2 unhappy -> content in every city
    • Cure for Cancer (600/0) 1 unhappy -> content in every city
    • Michalangelo's Chapel (400/0) counts as a cathedral in every city
    • Shakespears Theatre (200/0) makes all unhappy citizens content in city it's build.
    • Women's Suffrage (600/0) counts as a police station in every city

ground unit treeEdit

Trident warrior.pngTrident pikemen.pngTrident musketeers.pngTrident riflemen.pngTrident alpinetroops.png
Trident phalanx.pngTrident marines.png
Trident archers.pngTrident paratroopers.png
Trident legion.pngTrident partisan.png
Trident horsemen.pngTrident knights.pngTrident dragoons.pngTrident cavalry.pngTrident armor.png
Trident chariot.pngTrident mechinf.png
Trident catapult.pngTrident cannon.pngTrident artillery.pngTrident howitzer.png

sea unit treeEdit

Trident trireme.pngTrident caravel.pngTrident galleon.pngTrident transport.png
Trident frigate.pngTrident ironclad.pngTrident destroyer.png
Trident cruiser.pngTrident aegiscruiser.png
Trident submarine.png
Trident battleship.png
Trident carrier.png

air unit treeEdit

Trident fighter.pngTrident stealthfighter.png
Trident bomber.pngTrident stealthbomber.png
Trident awacs.png
Trident helicopter.png

TerrainEdit

name food + irrigation prod + mine trade road move def x transform
grassland23 (5)0forest (10)01 (2)11hills (24)
grassland + resources23 (5)1forest (10)01 (2)11hills (24)
plains12 (5)1forest (15)01 (2)11grassland (24)
plains + buffalo12 (5)3forest (15)01 (2)11grassland (24)
plains + wheat34 (5)1forest (15)01 (2)11grassland (24)
forest1plains (5)2swamp (15)00 (4)21.5grassland (24)
forest + pheasant3plains (5)2swamp (15)00 (4)21.5grassland (24)
forest + silk1plains (5)2swamp (15)33 (4)21.5grassland (24)
hills12 (10)03 (10)00 (4)22plains (24)
hills + coal12 (10)25 (10)00 (4)22plains (24)
hills + wine12 (10)03 (10)44 (4)22plains (24)
mountains0-11 (10)00 (6)33plains (24)
mountains + gold0-11 (10)66 (6)33plains (24)
mountains + iron0-45 (10)00 (6)33plains (24)
ocean1-0-2-11swamp (36)
ocean + fish3-0-2-11swamp (36)
ocean + whale2-1-2-11swamp (36)
desert01 (5)11 (5)01 (2)11plains (24)
desert + oil01 (5)45 (5)01 (2)11plains (24)
desert + oasis34 (5)11 (5)01 (2)11plains (24)
tundra12 (5)0-00 (2)11desert (24)
tundra + game34 (5)1-00 (2)11desert (24)
tundra + furs23 (5)0-33 (2)11desert (24)
jungle1grassland (15)0forest (15)00 (4)21.5plains (24)
jungle + gems1grassland (15)0forest (15)44 (4)21.5plains (24)
jungle + fruit4grassland (15)0forest (15)11 (4)21.5plains (24)
swamp1grassland (15)0forest (15)00 (4)21.5ocean (36)
swamp + peat1grassland (15)4forest (15)00 (4)21.5ocean (36)
swamp + spice3grassland (15)0forest (15)44 (4)21.5ocean (36)
glacier0-01 (10)00 (4)21tundra (24)
glacier + ivory1-12 (10)44 (4)21tundra (24)
glacier + oil0-34 (10)00 (4)21tundra (24)

UnitsEdit

Non military ground unitsEdit

NAME COST ATT DEF MOV HP FP TECH NOTE
Trident settlers.png Settlers40011201starts cities, can work land
Trident settlers.png Migrants15011201like settler but cannot found city, but can add pop to city < 7
Trident workers.png Workers30011101Potterywork land
Trident engineers.png Engineers40022201Explosivesworks twice as fast as workers
Trident caravan.png Caravan50011101TradeEstablish traderoutes or help build wonder (50)
Trident freight.png Freight50012101The corporationsame as caravan +1 move
Trident diplomat.png Diplomat30002101WritingDiplomatic actions (ie bribe), ignores zoc
Trident spy.png Spy30003101Espionagesame as diplomat +1 move
Trident explorer.png Explorer30011101Seafaringtreats all squares as roads, ignores zoc
Trident leader.png Leader10012201Losing this unit, loses the game. (cannot be build)

Land unit tableEdit

x1234567 89101112
1Trident warrior.pngTrident horsemen.pngTrident chariot.png Trident catapult.png Trident cannon.png Trident artillery.png
2Trident phalanx.pngTrident pikemen.png Trident archers.png Trident legion.pngTrident knights.png Trident dragoons.png Trident howitzer.png
3 Trident musketeers.png Trident cavalry.png
4 Trident partisan.pngTrident riflemen.png Trident paratroopers.png
5 Trident alpinetroops.png Trident marines.png Trident armor.png
6 Trident mechinf.png

Military ground unitsEdit

NAME COST ATT DEF MOV HP FP TECH NOTE
Trident warrior.png Warriors10111101
Trident horsemen.png Horsemen20212101Horseback riding
Trident archers.png Archers30321101Warrior code
Trident phalanx.png Phalanx20121101Bronze working
Trident chariot.png Chariot30312101The wheel
Trident catapult.png Catapult40611101Mathematics
Trident legion.png Legion40421101Iron working
Trident pikemen.png Pikemen20121101FeudalismGets double defense against units specified as 'mounted'.
Trident knights.png Knights40422101Chivalry
Trident musketeers.png Musketeers30331201Gunpowder
Trident dragoons.png Dragoons50522201Leadership
Trident cannon.png Cannon40811201Metallurgy
Trident riflemen.png Riflemen40541201Conscription
Trident cavalry.png Cavalry60832201Tactics
Trident alpinetroops.png Alpine Troops50551201TacticsIgnores terrain effects (treats all squares as roads).
Trident marines.png Marines60851201Amphibious warfareCan attack land from ships.
Trident partisan.png Partisan50441201Guerilla warfareIgnores terrain effects (treats all squares as roads). Ignores zones of control.
Trident artillery.png Artillery501011202Machine tools
Trident armor.png Armor801053301Mobile warfare
Trident mechinf.png Mech. Inf.50663301Labor Union
Trident howitzer.png Howitzer701222302RoboticsIgnores city walls.
Trident paratroopers.png Paratroopers60641201Combined armsCan be paradropped from a friendly city (Range: 10).

Sea UnitsEdit

NAME COST ATT DEF MOV HP FP CAR TECH
Trident trireme.png Trireme401131012Map making
Trident caravel.png Caravel402131013Navigation
Trident galleon.png Galleon400242014Magnetism
Trident frigate.png Frigate504242012Magnetism
Trident ironclad.png Ironclad60444301Steam engine
Trident transport.png Transport500353018Industrialization
Trident destroyer.png Destroyer60446301Electricity
Trident cruiser.png Cruiser80665302Steel
Trident battleship.png Battleship16012124402Automobile
Trident submarine.png Submarine5015253028Combustion
Trident aegiscruiser.png AEGIS Cruiser100885302Rocketry
Trident carrier.png Carrier1601954028Advanced flight

Air UnitsEdit

NAME COST ATT DEF MOV HP FP FUEL TECH
Trident fighter.png Fighter6043102021Flight
Trident helicopter.png Helicopter1001036202Combined arms
Trident bomber.png Bomber12012182022Advanced flight
Trident awacs.png AWACS14001162012Advanced flight
Trident stealthbomber.png Stealth Bomber160185122022Stealth
Trident stealthfighter.png Stealth Fighter8084142021Stealth
Trident cruisemissile.png Cruise Missile60180121031Rocketry
Trident nuclear.png Nuclear160990161011Rocketry

Around Wikia's network

Random Wiki