Gaming
 
[Taza]

Taza 89 edits since February 9, 2008

89

User:Taza/Units

From Freeciv

Contents

[edit] Units List

[edit] Template

  • Tech requirement:
  • Cost:
  • Attack/Defense:
  • Hit Points/Firepower:
  • Movement:
  • Unit Type/Attack Type/Defense Type/Movement Type
  • Special

[edit] Settlers

  • Tech requirement: None
  • Cost: 40
  • A/D: 0/1
  • HP/FP: 1/1
  • M: 1
  • Land/Melee/Infantry/Normal
  • Can build cities
  • Can act as a Worker

[edit] Warrior

  • Tech requirement: None
  • Cost: 10
  • A/D: 1/1
  • HP/FP: 1/1
  • M: 1
  • Land/Melee/Infantry/Normal

[edit] Worker

  • Tech requirement: Pottery
  • Cost: 30
  • A/D: 0/1
  • HP/FP: 1/1
  • M: 1
  • Land/Melee/Infantry/Normal
  • Can act as a Worker

[edit] Horsemen

  • Tech requirement: Horseback Riding
  • Cost: 30
  • A/D: 2/1
  • HP/FP: 1/1
  • M: 2
  • Land/Melee/Infantry/Normal
  • Mounted

[edit] Archers

  • Tech requirement: Warrior Code
  • Cost: 30
  • A/D: 3/1
  • HP/FP: 1/1
  • M: 1
  • Land/Ranged/Infantry/Normal

[edit] Phalanx

  • Tech requirement: Bronze Working
  • Cost: 20
  • A/D: 1/2
  • HP/FP: 1/1
  • M: 1
  • Land/Melee/Infantry/Normal

[edit] Trireme

  • Tech requirement: Trireme
  • Cost: 40
  • A/D: 1/1
  • HP/FP: 1/1
  • M: 3
  • Sea/Ranged/Armored/Normal
  • Can carry two units

[edit] Chariot

  • Tech requirement: Chariots
  • Cost: 30
  • A/D: 3/1
  • HP/FP: 1/1
  • M: 2
  • Land/Melee/Infantry/Wheeled
  • Mounted

[edit] Catapult

  • Tech requirement: Catapult
  • Cost: 40
  • A/D: 6/1
  • M: 1
  • Land/Artillery/Infantry/Normal

[edit] Legion

  • Tech requirement: Iron Working
  • Cost: 40
  • A/D: 4/2
  • M: 1
  • Land/Melee/Infantry/Normal

[edit] Diplomat

  • Tech requirement: Psychology
  • Cost: 30
  • A/D: 0/1
  • HP/FP: 1/1
  • M: 2
  • Land/Melee/Infantry/Normal

[edit] Explorer

  • Tech requirement: Map Making
  • Cost: 30
  • A/D: 0/1
  • HP/FP: 1/1
  • M: 1
  • Land/Melee/Infantry/Explorer

[edit] Caravan

  • Tech requirement: Trade
  • Cost: 50
  • A/D: 0/1
  • HP/FP: 1/1
  • M: 1
  • Land/Melee/Infantry/Normal
  • Can act as a Trade Unit

[edit] Pikemen

  • Tech requirement: Feudalism
  • Cost: 20
  • A/D: 1/3
  • HP/FP: 1/1
  • M: 1
  • Land/Melee/Infantry/Normal
  • Spears

[edit] Knights

  • Tech requirement: Chivalry
  • Cost: 40
  • A/D: 4/2
  • HP/FP: 1/1
  • M: 2
  • Land/Melee/Infantry/Normal
  • Mounted

[edit] Caravel

  • Tech requirement: Sails
  • Cost: 40
  • A/D: 2/1
  • HP/FP: 1/1
  • M: 3
  • Sea/Ranged/Armored/Normal
  • Can carry 3 units

[edit] Galleon

  • Tech requirement: Galleon
  • Cost: 40
  • A/D: 0/3
  • HP/FP: 2/1
  • M: 4
  • Sea/Ranged/Armored/Normal
  • Can carry 4 units

[edit] Frigate

  • Tech requirement: Frigate
  • Cost: 50
  • A/D: 4/2
  • HP/FP: 2/1
  • M: 4
  • Sea/Artillery/Armored/Normal
  • Can carry 2 units

[edit] Ironclad

  • Tech requirement: Ironclad
  • Cost: 60
  • A/D: 4/4
  • HP/FP: 3/1
  • M:4
  • Sea/Artillery/Armored/Normal

[edit] Musketeers

  • Tech requirement: Gunpowder
  • Cost: 30
  • A/D: 3/3
  • HP/FP: 2/1
  • M: 1
  • Land/Ranged/Infantry/Normal

[edit] Dragoons

  • Tech requirement: Leadership
  • Cost: 50
  • A/D: 5/2
  • HP/FP: 2/1
  • M: 2
  • Land/Melee/Infantry/Normal
  • Mounted

[edit] Cannon

  • Tech requirement: Cannon
  • Cost: 40
  • A/D: 8/1
  • HP/FP: 2/1
  • M: 1
  • Land/Artillery/Armored/Normal

[edit] Engineers

  • Tech requirement: Explosives
  • Cost: 40
  • A/D: 0/2
  • HP/FP: 2/1
  • M: 2
  • Land/Melee/Infantry/Normal
  • Can act as an Engineer

[edit] Transport

  • Tech requirement: Transport
  • Cost: 50
  • A/D: 0/4
  • HP/FP: 3/1
  • M: 5
  • Sea/Melee/Armored/Normal
  • Can carry 8 units

[edit] Destroyer

  • Tech requirement: Destroyer
  • Cost: 60
  • A/D: 4/4
  • HP/FP: 3/1
  • M: 6
  • Sea/Artillery/Armored/Normal
  • Scout

[edit] Riflemen

  • Tech requirement: Rifle
  • Cost: 40
  • A/D: 5/4
  • HP/FP: 2/1
  • M: 1
  • Land/Ranged/Infantry/Normal

[edit] Alpine Troops

  • Tech requirement: Tactics
  • Cost: 50
  • A/D: 5/5
  • HP/FP: 2/1
  • M: 1
  • Land/Ranged/Infantry/Explorer

[edit] Cavalry

  • Tech requirement: Tactics
  • Cost: 60
  • A/D: 8/3
  • HP/FP: 2/1
  • M: 2
  • Land/Ranged/Infantry/Normal

[edit] Freight

  • Tech requirement: The Corporation
  • Cost: 50
  • A/D: 0/1
  • HP/FP: 1/1
  • M: 2
  • Land/Melee/Armored/Normal
  • Wheeled

[edit] Spy

  • Tech requirement: Espionage
  • Cost: 30
  • A/D: 0/1
  • HP/FP: 1/1
  • M: 3
  • Land/Melee/Infantry/Normal

[edit] Cruiser

  • Tech requirement: Cruiser
  • Cost: 80
  • A/D: 6/6
  • HP/FP: 3/2
  • M: 5
  • Sea/Ranged+Artillery/Armored/Normal

[edit] Battleship

  • Tech requirement: Battleship
  • Cost: 160
  • A/D: 12/12
  • HP/FP: 4/2
  • M: 4
  • Sea/Artillery/Armored/Normal

[edit] Idea List

Submarine Spy Automated Recon Unit Cybernetic Units CAPU CAVU BTUnit