User:Taza/Units
From Freeciv
[edit] Units List
[edit] Template
- Tech requirement:
- Cost:
- Attack/Defense:
- Hit Points/Firepower:
- Movement:
- Unit Type/Attack Type/Defense Type/Movement Type
- Special
[edit] Settlers
- Tech requirement: None
- Cost: 40
- A/D: 0/1
- HP/FP: 1/1
- M: 1
- Land/Melee/Infantry/Normal
- Can build cities
- Can act as a Worker
[edit] Warrior
- Tech requirement: None
- Cost: 10
- A/D: 1/1
- HP/FP: 1/1
- M: 1
- Land/Melee/Infantry/Normal
[edit] Worker
- Tech requirement: Pottery
- Cost: 30
- A/D: 0/1
- HP/FP: 1/1
- M: 1
- Land/Melee/Infantry/Normal
- Can act as a Worker
[edit] Horsemen
- Tech requirement: Horseback Riding
- Cost: 30
- A/D: 2/1
- HP/FP: 1/1
- M: 2
- Land/Melee/Infantry/Normal
- Mounted
[edit] Archers
- Tech requirement: Warrior Code
- Cost: 30
- A/D: 3/1
- HP/FP: 1/1
- M: 1
- Land/Ranged/Infantry/Normal
[edit] Phalanx
- Tech requirement: Bronze Working
- Cost: 20
- A/D: 1/2
- HP/FP: 1/1
- M: 1
- Land/Melee/Infantry/Normal
[edit] Trireme
- Tech requirement: Trireme
- Cost: 40
- A/D: 1/1
- HP/FP: 1/1
- M: 3
- Sea/Ranged/Armored/Normal
- Can carry two units
[edit] Chariot
- Tech requirement: Chariots
- Cost: 30
- A/D: 3/1
- HP/FP: 1/1
- M: 2
- Land/Melee/Infantry/Wheeled
- Mounted
[edit] Catapult
- Tech requirement: Catapult
- Cost: 40
- A/D: 6/1
- M: 1
- Land/Artillery/Infantry/Normal
[edit] Legion
- Tech requirement: Iron Working
- Cost: 40
- A/D: 4/2
- M: 1
- Land/Melee/Infantry/Normal
[edit] Diplomat
- Tech requirement: Psychology
- Cost: 30
- A/D: 0/1
- HP/FP: 1/1
- M: 2
- Land/Melee/Infantry/Normal
[edit] Explorer
- Tech requirement: Map Making
- Cost: 30
- A/D: 0/1
- HP/FP: 1/1
- M: 1
- Land/Melee/Infantry/Explorer
[edit] Caravan
- Tech requirement: Trade
- Cost: 50
- A/D: 0/1
- HP/FP: 1/1
- M: 1
- Land/Melee/Infantry/Normal
- Can act as a Trade Unit
[edit] Pikemen
- Tech requirement: Feudalism
- Cost: 20
- A/D: 1/3
- HP/FP: 1/1
- M: 1
- Land/Melee/Infantry/Normal
- Spears
[edit] Knights
- Tech requirement: Chivalry
- Cost: 40
- A/D: 4/2
- HP/FP: 1/1
- M: 2
- Land/Melee/Infantry/Normal
- Mounted
[edit] Caravel
- Tech requirement: Sails
- Cost: 40
- A/D: 2/1
- HP/FP: 1/1
- M: 3
- Sea/Ranged/Armored/Normal
- Can carry 3 units
[edit] Galleon
- Tech requirement: Galleon
- Cost: 40
- A/D: 0/3
- HP/FP: 2/1
- M: 4
- Sea/Ranged/Armored/Normal
- Can carry 4 units
[edit] Frigate
- Tech requirement: Frigate
- Cost: 50
- A/D: 4/2
- HP/FP: 2/1
- M: 4
- Sea/Artillery/Armored/Normal
- Can carry 2 units
[edit] Ironclad
- Tech requirement: Ironclad
- Cost: 60
- A/D: 4/4
- HP/FP: 3/1
- M:4
- Sea/Artillery/Armored/Normal
[edit] Musketeers
- Tech requirement: Gunpowder
- Cost: 30
- A/D: 3/3
- HP/FP: 2/1
- M: 1
- Land/Ranged/Infantry/Normal
[edit] Dragoons
- Tech requirement: Leadership
- Cost: 50
- A/D: 5/2
- HP/FP: 2/1
- M: 2
- Land/Melee/Infantry/Normal
- Mounted
[edit] Cannon
- Tech requirement: Cannon
- Cost: 40
- A/D: 8/1
- HP/FP: 2/1
- M: 1
- Land/Artillery/Armored/Normal
[edit] Engineers
- Tech requirement: Explosives
- Cost: 40
- A/D: 0/2
- HP/FP: 2/1
- M: 2
- Land/Melee/Infantry/Normal
- Can act as an Engineer
[edit] Transport
- Tech requirement: Transport
- Cost: 50
- A/D: 0/4
- HP/FP: 3/1
- M: 5
- Sea/Melee/Armored/Normal
- Can carry 8 units
[edit] Destroyer
- Tech requirement: Destroyer
- Cost: 60
- A/D: 4/4
- HP/FP: 3/1
- M: 6
- Sea/Artillery/Armored/Normal
- Scout
[edit] Riflemen
- Tech requirement: Rifle
- Cost: 40
- A/D: 5/4
- HP/FP: 2/1
- M: 1
- Land/Ranged/Infantry/Normal
[edit] Alpine Troops
- Tech requirement: Tactics
- Cost: 50
- A/D: 5/5
- HP/FP: 2/1
- M: 1
- Land/Ranged/Infantry/Explorer
[edit] Cavalry
- Tech requirement: Tactics
- Cost: 60
- A/D: 8/3
- HP/FP: 2/1
- M: 2
- Land/Ranged/Infantry/Normal
[edit] Freight
- Tech requirement: The Corporation
- Cost: 50
- A/D: 0/1
- HP/FP: 1/1
- M: 2
- Land/Melee/Armored/Normal
- Wheeled
[edit] Spy
- Tech requirement: Espionage
- Cost: 30
- A/D: 0/1
- HP/FP: 1/1
- M: 3
- Land/Melee/Infantry/Normal
[edit] Cruiser
- Tech requirement: Cruiser
- Cost: 80
- A/D: 6/6
- HP/FP: 3/2
- M: 5
- Sea/Ranged+Artillery/Armored/Normal
[edit] Battleship
- Tech requirement: Battleship
- Cost: 160
- A/D: 12/12
- HP/FP: 4/2
- M: 4
- Sea/Artillery/Armored/Normal
[edit] Idea List
Submarine Spy Automated Recon Unit Cybernetic Units CAPU CAVU BTUnit
