User:Evyscr
From Freeciv
Many people say that most difficult thing is to get "Hello world" message from your program, so...
Hello Freeciv!
Nowadays I have several mess projects with Freeciv:
1. Creating a /data/civ3 ruleset:
Some files are semi-ready, others are not started...
2. Creating a civ2 to freeciv map/savegame converter (Thanks for all who made topology 4-7! :):
civ2 *.mp map structure is converted to freeciv format successfully. Now I'm trying to understand starting positions. (BTW, /data/scenario is not a good place for maps, IMHO, because /data/map(s) is better)
U: alpha version of converter is available at http://evyscr.murom.net/freeciv/my/utils/civ2mp2fc.html
3. Trying to unify (at least) client/gui-xaw/ dialogs:
Every dialog now has its own style of writing/coding. Don't think that it is better than unified dialogs model. For example, try to make all dialogs non-modal ;)
4. Maybe... somewhen... I will try to complete translation of Freeciv web materials to russian.
Somebody (vasc? per? gb? all?-) says that Freeciv is not emulator but just a game... Heh, you are not right! :) Freeciv is one of the best Earth simulators, even if you think it's not! So... "But this is fully another story..." (A. & B. Strugatsky).
It is fashionably to have a TODO list. So here is one (not that i want to implement all of point ;) 1. Stacked units 2. Resources (minerals, metals etc) 2. Generalization of road system (and adding channels!) 3. Make some messing with population. (Paticularly, creating/recovering units from population) 4. Separate human from non-human (armor, machine, ...) in units. 5. More complex diplomatic agreements (defensive alliance against third country, for example)