- 2 Talk
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Trireme
| Trireme | |||||
|---|---|---|---|---|---|
| |||||
| Cost | |||||
| 40 | |||||
| Upkeep | |||||
| Shields | Food | Unhappy | |||
| 1 | 0 | 1 | |||
| Required technology | |||||
| Map Making | |||||
| Obsoletes | Obsoleted by | ||||
| - | Caravel | ||||
| Hitpoints | Movement | Attack | |||
| 10 | 3 | 1 | |||
| Firepower | Vision range | Defense | |||
| 1 | 2 | 1 | |||
| Capacity | Fuel | ||||
| 2 | 0 | ||||
- Can carry 2 ground units across water.
- May be disbanded in a city to recover 50% of the production cost.
- May become veteran through training or combat.
- Must end turn in a city or next to land, or has a 50% risk of being lost at sea.
- The discovery of Seafaring reduces the risk to 25%.
- Navigation reduces the risk to 12%.
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