Talk:Terrain
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[edit] Image display
The anonymous contributor got it right with that "Gallery" tag addition (his or her last), I think. Moving them back leaves some irregularities in my IE6; anyone else see any problems? Robin Patterson 04:07, 1 March 2007 (UTC) (dragging self away from Freeciv to seek help in various areas that don't seem to be explained enough in the game!!)
[edit] Terrain Catalog
Using 2.2.1, some of these terrain details appear wrong, from what I see in the game. (Admittedly, I'm no expert, just a new player.) Buffalo is 1/2/0, not 1/3/0 as listed here. Pheasant is 2/2/0, not 3/2/0. Grasslands do not gain +1 Food when irrigated. I've only just started playing, but I've already found many inconsistencies. Maybe I am missing something? Otherwise, this page should be double-checked for correctness.
I think your problem is that, since you've just begun, you're still in despotism. See this FAQ entry --Jcreus 23:29, 10 December 2007 (UTC)
[edit] Resources disappear on transform
Running 2.1.2 released on 24th December 2007 on MAC OS X, amplio set, when a transformation of terrain is performed the resource disappears. Example: irrigating a swamp square with a spice resource results in a square of grassland only; similar results for other terrain types. This wasn't the case in the previous versions I have played. Any ideas if this can be changed in any of the ruleset files? Thanks.
- This was a deliberate change that first appeared in 2.1.0-rc1. See PR#14969. I don't think it's configurable. JTN 17:27, 9 March 2008 (UTC)
[edit] Fortress Increasing Unit Vision - Later Improvements
Quote:
In a fortress, units are killed one by one (ignoring the game.ruleset option "killstack"), unit vision is increased, and defence is doubled. Fortresses also extend national border.
I read that the vision increase requires a Watchtower flag on a tech in the tech ruleset. I believe that none of the techs in the default rule set have this.
- JTN 11:58, 5 April 2008 (UTC): Looking at the default ruleset in 2.1.3, it seems that one does get the vision benefit, but only once Invention has been researched, which I hadn't spotted. I don't see any such vision increase in any of the non-default rulesets that ship with Freeciv. I'll update the main page.
[edit] Automated transfer of Problem Report #16124
The following message was left by Anonymous via PR #16124 on 2008-12-10 07:56:28 UTC
I tried to adjust the table to show multipliers but I didn't find the data. The problem is that bonus are 100% to high. (An *addition* 150% equals x2.5 not x1.5)