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Talk:Technology

From Freeciv

It would be nice to have the info on how many bulbs are required for that tech only, not the whole branch of requirements.

--Barrett9h 07:33, 27 Feb 2005 (PST)

Right now, this lacks info on The Republic.


[edit] Tech-Tree

Is there anywhere an graphical version of the Technology-Tree? --Trublu 03:53, 2 Nov 2005 (PST)

  • I just posted one, but it appears to be crowding the page. Not sure what to do about it, open to suggestions. --Lucifer arma 03:31, 9 November 2006 (PST)


[edit] More Technologies

Wouldn't it be nice, if we had more technologies? My idea was suspension bridges, which allow to build bridges on ocean fields, but only if there are at least two landfields around and opposed to each other. This technology could need Steel to develop. If more people think this idea is good, please add your ideas here (otherwise ignore me ;) ). --88.217.33.100 17:59, 25 June 2007 (UTC)

That sounds interesting, but I wonder which key would be used, as S and B are taken. Of course, Explosives (a contemporary of Steel) allows the O (transform) order, which, when performed on the Ocean, creates a Swamp which can then be irrigated to a Grassland, but
  1. this only applies to squares in a 'V'-shape of land, so attaching two islands can be very impractical, and
  2. ships could be allowed to pass under suspension bridges.
Also, Steel itself could be the prerequisite to this order, with no need for a new technology.
As for new technologies in general, note that you can make some yourself (see Editing Rulesets) and present them to the community to be standardized. --Jesdisciple 23:26, 17 February 2008 (UTC)
Wouldn't you just use R? you can't build roads on ocean squares anyway, can you? So it could be something that requires bridge-building, steel and an engineer. - 142.167.73.11 23:06, 4 January 2009 (UTC)
R would probably work fine, but Steel requires Bridge Building > Railroad > Industrialization. --Jesdisciple (talk) 00:27, 5 January 2009 (UTC)