Talk:Combat
From Freeciv
Land unit fortified or in city ×1.5 -- can you please clarify, will fortified unit in city have additional bonus?
I'm new to Freeciv and want to know: In unit stacks, which unit is selected to defend?
-75.140.17.154 13:17, 22 November 2007 (UTC)
The either fortified or in city, it will recieve a +50% bonus. But not both; so it doesn't have to be fortified to get a bonus in the city. In stacks, the best unit should always be selected. 82.194.99.79 22:06, 22 November 2007 (UTC)
[edit] Hit Point Modification
>Only m/n hit points remaining ×m/n >Shouldn't this be a general modifier? Defenders get this as well, right? >--Jeffrey Henning 01:04, 29 May 2009 (UTC)
Yes, of course, a defender with 10/20 Hitpoints has only half the strength. --84.129.156.16 10:10, 29 May 2009 (UTC)
It doesn't look like this is even in the article anymore. Was the default ruleset changed in a recent version? --F00bar 02:50, September 26, 2009 (UTC)
- I (and others) are not sure there's ever been an explicit modification of attack/defence strength by hitpoints -- there certainly isn't in 2.1. Obviously hitpoints affect your chance of winning via the round mechanism, but I think it would be misleading to put that in the table, and in any case I'm not sure it's a simple ×m/n effect. -- JTN 11:54, September 26, 2009 (UTC)
[edit] Marines (etc)
Marines can attack from a ship. Does this count as a land attack or a sea attack? Specifically regarding defence mods for coastal vs city wall.
- Good question. I believe it counts as a land attack (so City Walls are relevant and Coastal Defence is not), as Marines are in the "Land" class of units. -- JTN
Also I'm wondering whether it is default that units with 1/3 MP remaining attack at 1/3 strength? It makes Alpine Soldiers pretty useless if it is default, no?
- No, it's not the default. Apparently this hasn't even been an option since March 2006 (r11770 -- early 2.1 betas). I'll remove that bit. -- JTN
- Tired attack has since returned as option. It's disabled in default ruleset, but enabled in civ1 & civ2 rulesets. --Cazfi 15:45, 9 August 2009 (UTC)
Finally - when an air unit attacks a city, eg. a Bomber, do the units in the city still get the defensive advantages of the city wall?
- No. The equivalent city defence for air attacks like that is the SAM Battery. (Except for helicopters which are weird.) -- JTN
--220.253.155.218 13:17, 7 August 2009 (UTC)
[edit] Chance to hit during combat
>For example, archers (attack stength 3) attacking a phalanx (defense strength 2) will have a >3/5ths chance of inflicting damage each round, with the phalanx having the remaining >2/5ths chance.
Does this mean that only *one* unit can successfully hit each round? Is it possible for *both* units to successfully wound the other during a round? --F00bar 02:59, September 26, 2009 (UTC)
- No, it's one or the other each round. See server/unittools.c:unit_versus_unit(). -- JTN 11:58, September 26, 2009 (UTC)
