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Stealth Fighter
| Stealth Fighter | |||||
|---|---|---|---|---|---|
| |||||
| Cost | |||||
| 80 | |||||
| Upkeep | |||||
| Shields | Food | Unhappy | |||
| 1 | 0 | 0 | |||
| Required technology | |||||
| Stealth | |||||
| Obsoletes | Obsoleted by | ||||
| Fighter | - | ||||
| Hitpoints | Movement | Attack | |||
| 20 | 14 | 8 | |||
| Firepower | Vision range | Defense | |||
| 2 | 8 | 4 | |||
| Capacity | Fuel | ||||
| 0 | 1 | ||||
- May be disbanded in a city to recover 50% of the production cost.
- Can attack enemy air units.
- Is invisible except when next to an enemy unit or city.
- May become veteran through training or combat.
- Unit has to be in a city, or on a Carrier after 1 turn.
An improved Fighter, with improved attack and a higher movement radius.
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