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(Latest | Earliest) View (previous 50) () (20 | 50 | 100 | 250 | 500).

  • 19:00, 5 October 2008 (hist) (diff) Forum:Grouping/Banding units?(kinda) (top)
  • 22:12, 19 September 2008 (hist) (diff) Talk:Game Manual(City walls and Great Wall: sorry)
  • 12:55, 31 August 2008 (hist) (diff) Forum:Roads over irrigation? (top)
  • 12:53, 31 August 2008 (hist) (diff) Forum:Roads over irrigation?(yes)
  • 12:52, 31 August 2008 (hist) (diff) Terrain(Basics: railroads bonus is additive with road bonus; roads can be built on the same square as other improvements) (top)
  • 23:11, 23 August 2008 (hist) (diff) Forum:Trade routes - how to manage(how to view details on Gtk client)
  • 22:44, 26 April 2008 (hist) (diff) Tilesets(For 1.14 or older versions: isophex screenshot)
  • 22:42, 26 April 2008 (hist) (diff) Tilesets(swap Status/Topology columns)
  • 22:37, 26 April 2008 (hist) (diff) Template:FtpTileset(swap topo/status columns for more pleasing layout on Tilesets) (top)
  • 22:36, 26 April 2008 (hist) (diff) Tilesets(Populate new topology column)
  • 22:35, 26 April 2008 (hist) (diff) Template:FtpTileset(Add column for topology)
  • 22:04, 26 April 2008 (hist) (diff) FAQ(My opponents seem to be able to play two moves at once!: simultaneousphases is released in 2.1, apparently)
  • 21:27, 26 April 2008 (hist) (diff) Cities(add link reference for "suitable terrain" for building cities)
  • 21:24, 26 April 2008 (hist) (diff) Talk:Cities(Confusion over auto-farmland on city squares: new section)
  • 09:42, 26 April 2008 (hist) (diff) m Talk:Game Manual(Palace - does it influence shield production?: yup, that was me)
  • 20:58, 5 April 2008 (hist) (diff) Talk:Cities(Units in fortresses and representative governments: new section)
  • 12:01, 5 April 2008 (hist) (diff) Terrain(Later improvements: unit vision increase in fortress requires Invention)
  • 11:58, 5 April 2008 (hist) (diff) Talk:Terrain(Fortress Increasing Unit Vision - Later Improvements: requires Invention tech in default ruleset) (top)
  • 11:46, 5 April 2008 (hist) (diff) Cities(Managing Happiness: sync aggression unhappiness details with 2.1.3 -- in particular, defensive fighter aircraft do not cause unhappiness)
  • 21:23, 21 March 2008 (hist) (diff) m Template:Released(typo "23th" -> "23rd")
  • 21:20, 21 March 2008 (hist) (diff) Talk:Cities(yes)
  • 22:29, 16 March 2008 (hist) (diff) Diplomacy(Diplomats: large update based on my reading of 2.1.3 source)
  • 20:51, 16 March 2008 (hist) (diff) Combat(Nuclear Combat: tundra doesn't appear to be special wrt fallout in 2.1.3) (top)
  • 20:44, 16 March 2008 (hist) (diff) Combat(Aftermath: air units do not lose movement points in proportion with hitpoints)
  • 20:39, 16 March 2008 (hist) (diff) Units(High Technology: paratroopers can be dropped from airbases; helicopters can be attacked by ground units)
  • 20:39, 16 March 2008 (hist) (diff) Helicopter(may be attacked by ground units) (top)
  • 20:34, 16 March 2008 (hist) (diff) Paratroopers(can drop from airbase) (top)
  • 20:25, 16 March 2008 (hist) (diff) Units(Iron Age: Trireme: glacier is no longer unsafe coast, by default; Lighthouse eliminates risk of loss)
  • 20:18, 16 March 2008 (hist) (diff) m Units(Unit Catalogue: lk combat)
  • 20:17, 16 March 2008 (hist) (diff) m Units(Movement: lk terrain)
  • 20:13, 16 March 2008 (hist) (diff) Units(Movement: workers are affected by ZoC)
  • 20:01, 16 March 2008 (hist) (diff) Cities(Working land: Any enemy unit can prevent a tile from being worked)
  • 19:50, 16 March 2008 (hist) (diff) Economy(Trade Routes: "enter marketplace")
  • 18:53, 16 March 2008 (hist) (diff) Economy(Production Points: attempt to clarify what happens when changing production the turn after finishing an item -- city_change_production_penalty())
  • 18:40, 16 March 2008 (hist) (diff) Cities(Managing Happiness: attempt to explain angry citizens)
  • 18:01, 16 March 2008 (hist) (diff) Talk:Units(Stealthy units: new section) (top)
  • 17:55, 16 March 2008 (hist) (diff) Units(Invisible units are invisible to non-adjacent cities too)
  • 20:50, 9 March 2008 (hist) (diff) Talk:Government catalog(Empire_Size_Step for Communism?: new section) (top)
  • 20:50, 9 March 2008 (hist) (diff) Government catalog(Document default Empire_Size_Step effect settings (except Communism))
  • 19:48, 9 March 2008 (hist) (diff) Cities(acknowledge Empire_Size_Step in unhappiness (caught me out!); explicitly describe limitations of city pseudo-"irrigation"; other tweaks)
  • 19:26, 9 March 2008 (hist) (diff) Terrain(Working Terrain: Cities may not be built on ice since PR#14555; mention this here)
  • 19:10, 9 March 2008 (hist) (diff) Techs catalog(add footer identifying documented game version, as per Terrain catalog)
  • 19:07, 9 March 2008 (hist) (diff) Terrain(elaborate on fortress/airbase/farmland & other minor tweaks)
  • 18:03, 9 March 2008 (hist) (diff) Terrain(Working Terrain: better description of effect of transformation on resources)
  • 17:42, 9 March 2008 (hist) (diff) Terrain(2.1.x updates: glaciers haven't been unsafe since PR#14555; transforming terrain loses specials since PR#14969)
  • 17:27, 9 March 2008 (hist) (diff) Talk:Terrain(Resources disappear on transform: deliberate)
  • 19:52, 23 May 2005 (hist) (diff) Government(The Capital and Civil War: note random distribution of civil-war effects)
  • 09:23, 21 May 2005 (hist) (diff) m Talk:Government catalog(rm vandalism)
  • 00:49, 20 May 2005 (hist) (diff) m Client Manual 1.13(Sidebar: mistake in previous edit)
  • 00:48, 20 May 2005 (hist) (diff) Client Manual 1.13(Sidebar: correct swap of global-warming/nuclear-winter indicator; other tweaks)

(Latest | Earliest) View (previous 50) () (20 | 50 | 100 | 250 | 500).