User contributions
From Freeciv
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- 19:00, 5 October 2008 (hist) (diff) Forum:Grouping/Banding units? (kinda) (top)
- 22:12, 19 September 2008 (hist) (diff) Talk:Game Manual (→City walls and Great Wall: sorry)
- 12:55, 31 August 2008 (hist) (diff) Forum:Roads over irrigation? (top)
- 12:53, 31 August 2008 (hist) (diff) Forum:Roads over irrigation? (yes)
- 12:52, 31 August 2008 (hist) (diff) Terrain (→Basics: railroads bonus is additive with road bonus; roads can be built on the same square as other improvements) (top)
- 23:11, 23 August 2008 (hist) (diff) Forum:Trade routes - how to manage (how to view details on Gtk client)
- 22:44, 26 April 2008 (hist) (diff) Tilesets (→For 1.14 or older versions: isophex screenshot)
- 22:42, 26 April 2008 (hist) (diff) Tilesets (swap Status/Topology columns)
- 22:37, 26 April 2008 (hist) (diff) Template:FtpTileset (swap topo/status columns for more pleasing layout on Tilesets) (top)
- 22:36, 26 April 2008 (hist) (diff) Tilesets (Populate new topology column)
- 22:35, 26 April 2008 (hist) (diff) Template:FtpTileset (Add column for topology)
- 22:04, 26 April 2008 (hist) (diff) FAQ (→My opponents seem to be able to play two moves at once!: simultaneousphases is released in 2.1, apparently)
- 21:27, 26 April 2008 (hist) (diff) Cities (add link reference for "suitable terrain" for building cities)
- 21:24, 26 April 2008 (hist) (diff) Talk:Cities (→Confusion over auto-farmland on city squares: new section)
- 09:42, 26 April 2008 (hist) (diff) m Talk:Game Manual (→Palace - does it influence shield production?: yup, that was me)
- 20:58, 5 April 2008 (hist) (diff) Talk:Cities (→Units in fortresses and representative governments: new section)
- 12:01, 5 April 2008 (hist) (diff) Terrain (→Later improvements: unit vision increase in fortress requires Invention)
- 11:58, 5 April 2008 (hist) (diff) Talk:Terrain (→Fortress Increasing Unit Vision - Later Improvements: requires Invention tech in default ruleset) (top)
- 11:46, 5 April 2008 (hist) (diff) Cities (→Managing Happiness: sync aggression unhappiness details with 2.1.3 -- in particular, defensive fighter aircraft do not cause unhappiness)
- 21:23, 21 March 2008 (hist) (diff) m Template:Released (typo "23th" -> "23rd")
- 21:20, 21 March 2008 (hist) (diff) Talk:Cities (yes)
- 22:29, 16 March 2008 (hist) (diff) Diplomacy (→Diplomats: large update based on my reading of 2.1.3 source)
- 20:51, 16 March 2008 (hist) (diff) Combat (→Nuclear Combat: tundra doesn't appear to be special wrt fallout in 2.1.3) (top)
- 20:44, 16 March 2008 (hist) (diff) Combat (→Aftermath: air units do not lose movement points in proportion with hitpoints)
- 20:39, 16 March 2008 (hist) (diff) Units (→High Technology: paratroopers can be dropped from airbases; helicopters can be attacked by ground units)
- 20:39, 16 March 2008 (hist) (diff) Helicopter (may be attacked by ground units) (top)
- 20:34, 16 March 2008 (hist) (diff) Paratroopers (can drop from airbase) (top)
- 20:25, 16 March 2008 (hist) (diff) Units (→Iron Age: Trireme: glacier is no longer unsafe coast, by default; Lighthouse eliminates risk of loss)
- 20:18, 16 March 2008 (hist) (diff) m Units (→Unit Catalogue: lk combat)
- 20:17, 16 March 2008 (hist) (diff) m Units (→Movement: lk terrain)
- 20:13, 16 March 2008 (hist) (diff) Units (→Movement: workers are affected by ZoC)
- 20:01, 16 March 2008 (hist) (diff) Cities (→Working land: Any enemy unit can prevent a tile from being worked)
- 19:50, 16 March 2008 (hist) (diff) Economy (→Trade Routes: "enter marketplace")
- 18:53, 16 March 2008 (hist) (diff) Economy (→Production Points: attempt to clarify what happens when changing production the turn after finishing an item -- city_change_production_penalty())
- 18:40, 16 March 2008 (hist) (diff) Cities (→Managing Happiness: attempt to explain angry citizens)
- 18:01, 16 March 2008 (hist) (diff) Talk:Units (→Stealthy units: new section) (top)
- 17:55, 16 March 2008 (hist) (diff) Units (Invisible units are invisible to non-adjacent cities too)
- 20:50, 9 March 2008 (hist) (diff) Talk:Government catalog (→Empire_Size_Step for Communism?: new section) (top)
- 20:50, 9 March 2008 (hist) (diff) Government catalog (Document default Empire_Size_Step effect settings (except Communism))
- 19:48, 9 March 2008 (hist) (diff) Cities (acknowledge Empire_Size_Step in unhappiness (caught me out!); explicitly describe limitations of city pseudo-"irrigation"; other tweaks)
- 19:26, 9 March 2008 (hist) (diff) Terrain (→Working Terrain: Cities may not be built on ice since PR#14555; mention this here)
- 19:10, 9 March 2008 (hist) (diff) Techs catalog (add footer identifying documented game version, as per Terrain catalog)
- 19:07, 9 March 2008 (hist) (diff) Terrain (elaborate on fortress/airbase/farmland & other minor tweaks)
- 18:03, 9 March 2008 (hist) (diff) Terrain (→Working Terrain: better description of effect of transformation on resources)
- 17:42, 9 March 2008 (hist) (diff) Terrain (2.1.x updates: glaciers haven't been unsafe since PR#14555; transforming terrain loses specials since PR#14969)
- 17:27, 9 March 2008 (hist) (diff) Talk:Terrain (→Resources disappear on transform: deliberate)
- 19:52, 23 May 2005 (hist) (diff) Government (→The Capital and Civil War: note random distribution of civil-war effects)
- 09:23, 21 May 2005 (hist) (diff) m Talk:Government catalog (rm vandalism)
- 00:49, 20 May 2005 (hist) (diff) m Client Manual 1.13 (→Sidebar: mistake in previous edit)
- 00:48, 20 May 2005 (hist) (diff) Client Manual 1.13 (→Sidebar: correct swap of global-warming/nuclear-winter indicator; other tweaks)
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