Scripting

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As of version 2.1, Freeciv allows scripting; comparable to "events" for Civ2 scenarios. In 2.1, scripting support is experimental; it will be expanded to be more powerful in future versions.

[edit] Basic idea

The basic idea is that certain events will trigger a call into the script code. These "triggers" may be linked into via a Lua script, so that the "signal" is called.

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