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Event Scripting

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>> Start with Event Scripting at the Events Tutorial

Freeciv supports Event Scripting in rulesets and scenarios since version 2.1. Freeciv 2.2 improved this support.

See also:


Ideas for Freeciv itself Edit

The tutorial in 2.1 and 2.2. is already implemented as a scripted scenario.

Hardcoded game events which are candidates for scripting Edit

  • Entering village huts. (implemented)
  • Partisan generation on conquering city. (implemented)
  • Darwin free techs on build, and Philosophy free tech to first player who discovers it.
  • Marco Polo gives embassies.
  • Building a spaceship "building" gives no building but rather a spaceship part.

See alsoEdit

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