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Event Scripting
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>> Start with Event Scripting at the Events Tutorial
Freeciv supports Event Scripting in rulesets and scenarios since version 2.1. Freeciv 2.2 improved this support.
See also:
Ideas for Freeciv itself
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The tutorial in 2.1 and 2.2. is already implemented as a scripted scenario.
Hardcoded game events which are candidates for scripting
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- Entering village huts. (implemented)
- Partisan generation on conquering city. (implemented)
- Darwin free techs on build, and Philosophy free tech to first player who discovers it.
- Marco Polo gives embassies.
- Building a spaceship "building" gives no building but rather a spaceship part.