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NEWS-2.3.0-beta4
WARNING: This is a tentative list, by no means exhaustive. See the full ChangeLog contained with the source for a comprehensive list of all changes.
Welcome to Freeciv 2.3.0-beta4
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Thanks again to all our developers, who continue to work so hard.
WHAT'S CHANGED SINCE 2.3.0-beta3
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Server / General
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- Fix server crash when an AI-controlled missile failed to eliminate its target. GNA#16451
- Fix server crash with invalid arguments to "/show" command. GNA#17672 GNA#17765
- Fix some server memory leaks. GNA#17667 GNA#17698 GNA#17700 GNAPATCH#2543
- Fix assertion failures when loading savegames. GNA#17669 GNA#17699
- Avoid a spurious warning when loading a savegame of a ruleset with locked options (such as the experimental ruleset). GNA#17684
- Track and display how a given server setting was set. GNA#17692 GNA#17693
- When a scenario game specifies start positions, prevent 'maxplayers' exceeding the number of start positions (previously, extra players were allowed to connect in pregame, but some would be disconnected on game start). GNAPATCH#2577
- When an airlift can't be completed, the server now issues an explanatory message. (This can happen if airlifting with allied cities is enabled with the 'airliftingstyle' server option.) GNA#17848
- Fix configure/build problems, notably with OpenBSD. GNA#17782
- Windows: scenarios are now sought in "~/.freeciv/scenarios" rather than "~/.freeciv/scenario", for consistency with other platforms. GNA#17787
- Windows: scenarios are now saved in "scenarios" folder rather than working directory. GNA#17789
- Stability improvements. GNA#17670 GNAPATCH#2541
- Various internal changes which should only affect developers. GNA#15518 GNA#17677 GNAPATCH#2523 GNA#17744 GNA#2576 GNAPATCH#2581 GNAPATCH#2582 GNA#17853 GNA#17811 GNA#17812 GNAPATCH#2570
Clients
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- Add a Nation column to the city report, for use by global observers. GNAPATCH#2571
- Bug fix: no options for client-spawned servers were being saved. GNA#17751
- Bug fix: when the metaserver does not know the number of human players, the client now displays "Unknown" instead of "-1". GNA#17708 GNA#17847
- (Gtk) In the Goto/Airlift dialog, airport capacity information reinstated (it had been removed relative to 2.2.x) and expanded. GNAPATCH#2588 GNAPATCH#2589
- (Gtk) Allow type-to-search when picking a nation. GNAPATCH#2459
- (Gtk) Mark redundant/useless buildings with
strikethroughmarkup in more places in the city dialog. GNA#17730 - (Gtk) Bug fix: Gtk error (and possible crash) with "Arrange widgets for small displays" enabled. GNA#17608
- (Gtk) Bug fix: the 'Sell All' and 'Disband' buttons on the Economy report did not work. GNA#17936
- (Gtk) Bug fix: Gtk warnings with certain combo boxes. GNAPATCH#2556 GNAPATCH#2569 GNA#17917 GNA#17872
- (Gtk) Bug fix: speed up minimap scrolling in some circumstances (particularly with large maps). GNA#17878
- (SDL) Avoid a crash when an attempt is made to use a missing sprite (this can happen with the experimental ruleset). GNA#17146
- (SDL) Large tileset flags could obscure relationships in the nations report. GNA#17766
- (Xaw) Airlifts involving allied cities are now possible (if enabled with the 'airliftingstyle' server option). GNA#15462
- Stability improvement. GNA#17663
- Fix some memory leaks. GNA#16639 GNA#17716 GNA#17719 GNA#17718 GNAPATCH#2489
Tilesets / Art
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- Improvements to Amplio2 tileset:
- New Fortress and Ruins graphics. GNAPATCH#2583
- Use larger flags. GNAPATCH#2491
- Minor cosmetic improvements. GNAPATCH#2584 GNAPATCH#2586 GNAPATCH#2587
- Added "Electric Age" city graphics to the Trident-based rulesets. GNAPATCH#2444
- Iraqi flag updated, and more accurate colours in various Arab nation flags. GNAPATCH#2492
- Allow more match_with entries in tilesets. This should allow the third-party Freeland 3 tileset to work without a patch. GNA#17095
Gameplay / Rules
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Supplied rulesets
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- Multiplayer ruleset:
- Sun Tzu's War Academy's effect on veterancy from combat was only applying to units defending in cities, due to technical limitations. This effect has been removed entirely. GNA#17332
- The Apollo Program is once again a "small wonder" (i.e., it must be built by each player before they can build spaceship parts). GNA#17771
- Bring the implementation of Fundamentalism into line with that in the "civ2" ruleset. GNA#17337
- Experimental ruleset: more consistency in which units require gold upkeep after discovery of Corporation (now Musketeers don't, Riflemen and Cavalry do). GNA#17726
- Fix a few broken civil war nations. GNA#17772
- Increase limit on players for europe-200x100 scenario to match number of start positions (37). GNAPATCH#2580
Other rulesets
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- Buildings which enable certain units are no longer considered "redundant" in various situations. GNA#17731
AI
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- If the server setting 'citymindist' was changed from its default, the AI was not taking this into account when planning its cities. GNA#17745
- Fix bug that could prevent the AI going for space race victory. GNA#17661
- Fix bug that might cause the AI to use outdated information. GNA#17647
- AI (and building advisor) was preparing defences against sea attack for rivers and irrigated land. GNAPATCH#2496
Help / Documentation
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- Include README.ruleset_multiplayer and README.ruleset_experimental in the distribution. GNA#17665
- Remove spurious incorrect text about government effects on the chance of migration from help on governments. GNA#17919
- Minor improvements to in-game text. GNA#17673 GNAPATCH#2550 GNAPATCH#2578 GNAPATCH#2579 GNA#17803
- Several invisible changes to assist with translation. GNAPATCH#2487 GNA#17705 GNA#17809 GNA#17927
Translations
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- Updated translations:
- Complete translations: Spanish, Catalan, French.
- Incomplete translations: Polish (99.4%), Italian (75%), Ukrainian (67%), Irish Gaelic (56%).
See NEWS for full lists of changes.