704pages on
this wiki
Add New Page
Talk0 Share

WARNING: This is a tentative list, by no means exhaustive. See the full ChangeLog contained with the source for a comprehensive list of all changes.

Download links for older releases can be found in the download archive.

Welcome to Freeciv 2.3.0-beta4Edit

Thanks again to all our developers, who continue to work so hard.

WHAT'S CHANGED SINCE 2.3.0-beta3Edit

Server / GeneralEdit


  • Add a Nation column to the city report, for use by global observers. GNAPATCH#2571
  • Bug fix: no options for client-spawned servers were being saved. GNA#17751
  • Bug fix: when the metaserver does not know the number of human players, the client now displays "Unknown" instead of "-1". GNA#17708 GNA#17847
  • (Gtk) In the Goto/Airlift dialog, airport capacity information reinstated (it had been removed relative to 2.2.x) and expanded. GNAPATCH#2588 GNAPATCH#2589
  • (Gtk) Allow type-to-search when picking a nation. GNAPATCH#2459
  • (Gtk) Mark redundant/useless buildings with strikethrough markup in more places in the city dialog. GNA#17730
  • (Gtk) Bug fix: Gtk error (and possible crash) with "Arrange widgets for small displays" enabled. GNA#17608
  • (Gtk) Bug fix: the 'Sell All' and 'Disband' buttons on the Economy report did not work. GNA#17936
  • (Gtk) Bug fix: Gtk warnings with certain combo boxes. GNAPATCH#2556 GNAPATCH#2569 GNA#17917 GNA#17872
  • (Gtk) Bug fix: speed up minimap scrolling in some circumstances (particularly with large maps). GNA#17878
  • (SDL) Avoid a crash when an attempt is made to use a missing sprite (this can happen with the experimental ruleset). GNA#17146
  • (SDL) Large tileset flags could obscure relationships in the nations report. GNA#17766
  • (Xaw) Airlifts involving allied cities are now possible (if enabled with the 'airliftingstyle' server option). GNA#15462
  • Stability improvement. GNA#17663
  • Fix some memory leaks. GNA#16639 GNA#17716 GNA#17719 GNA#17718 GNAPATCH#2489

Tilesets / ArtEdit

Gameplay / RulesEdit

Supplied rulesetsEdit
  • Multiplayer ruleset:
    • Sun Tzu's War Academy's effect on veterancy from combat was only applying to units defending in cities, due to technical limitations. This effect has been removed entirely. GNA#17332
    • The Apollo Program is once again a "small wonder" (i.e., it must be built by each player before they can build spaceship parts). GNA#17771
    • Bring the implementation of Fundamentalism into line with that in the "civ2" ruleset. GNA#17337
  • Experimental ruleset: more consistency in which units require gold upkeep after discovery of Corporation (now Musketeers don't, Riflemen and Cavalry do). GNA#17726
  • Fix a few broken civil war nations. GNA#17772
  • Increase limit on players for europe-200x100 scenario to match number of start positions (37). GNAPATCH#2580
Other rulesetsEdit
  • Buildings which enable certain units are no longer considered "redundant" in various situations. GNA#17731


  • If the server setting 'citymindist' was changed from its default, the AI was not taking this into account when planning its cities. GNA#17745
  • Fix bug that could prevent the AI going for space race victory. GNA#17661
  • Fix bug that might cause the AI to use outdated information. GNA#17647
  • AI (and building advisor) was preparing defences against sea attack for rivers and irrigated land. GNAPATCH#2496

Help / DocumentationEdit


  • Updated translations:
    • Complete translations: Spanish, Catalan, French.
    • Incomplete translations: Polish (99.4%), Italian (75%), Ukrainian (67%), Irish Gaelic (56%).

See NEWS for full lists of changes.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki