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NEWS-2.0.0-beta5

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Fifth "beta" release of Freeciv 2.0.0Edit

10 Dec 2004
The fifth "beta" for Freeciv 2.0.0 has been released. You can download it from either of:
A Windows binary is available at:
Note that this is still not the final 2.0.0 release. We continue to fix bugs, and continue to find more of them. Please send bug reports to bugs@freeciv.org, with as much descriptive information as possible. Send a savegame if possible (especially if it will help to reproduce the problem) No bug is too small! If you find a crash in the Windows binary include the civserver.RPT or civclient.RPT in your report. If you have multiple bugs to report please report them in separate e-mails.
For a tentative feature list in Freeciv 2.0, please see the NEWS-beta page. For a list of changes since beta4, see NEWS-beta5.

The Freeciv Maintainers

This is a nearly full list of the changes since the 2.0.0-beta4:Edit

  • Convert source code and documentation files to UTF-8.
  • Disable detection of SDL and FTWL clients.
  • Add .cs translation.
  • Avoid a crash when looking for the names of irregular techs.
  • Fix a few miscellaneous AI bugs.
  • Avoid some problems when loading CMA settings from old savegames.
  • Add error messages for bad --port or --debug command-line parameters.
  • Avoid breaking out of network loops when unrelated interrupts are received.
  • Improve documentation for terrain types.
  • Fix problems when the mapview was made bigger than the map.
  • Fix some drawing update problems at the client (others are unfixed).
  • Add a graphic for units that are loaded onto transporters.
  • Fix some CMA refreshing problems.
  • Use transliteration to avoid character set problems on some clients.
  • Don't run CMA queries when opening a city dialog.
  • Add an option for solid unit icon backgrounds in the city dialog.
  • Avoid a crash in the gtk2 client's connection dialog.
  • Add UTF-8 support to the XAW client.
  • Fix "You acquire gunpowder from a building" string.
  • Don't let units sentry on tiles where they will die.
  • Fix an AI crash with units that aren't obsoleted.
  • Improve helptext for the chatline.
  • Improve documentation in techs.ruleset.
  • Fix a bug where Oracle had only local effects.
  • Add or change some nation rulesets.
  • Update web links in documentation.
  • Improve tileset documentation.
  • Change the gamelog format to XML.
  • Allow local games to use non-ascii city and player names.
  • Fix a bug with fog of war.
  • Fix a bug where saving the game would change the game state.
  • Fix some bugs with ai-controlled units and orders.

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