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Modern

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The Modern Ruleset Edit

The modern ruleset is an attempt to create a ruleset which captures the technology and tactics of 20th-century warfare. Currently, it is still a 'beta'; although it is playable, there may still be bugs or balancing errors.

Todo: - Eliminate bugs

- add a 'suburbs' improvement (increased trade, decreased food)

- patch the client to add a menu item for this

- add more techs (the tree is abbreviated)

- better graphics

Highlights of the ruleset include:

- more spyplanes and a spy satellite
- several different tank units
- more aircraft (six fighters, five bombers, a ground attack and three recon planes)
- ICBMs (require a silo)
- world-affecting wonders
    - World Government gives everyone embassies with everyone else
    - World Bank increases everyone's trade
- All five electrical plants can be built in a city

Modern Units Edit

The units of the modern ruleset are meant to provide a cross-section of the 20th century:

unit cost req imprvmnt tech req obsoletes atk dfn fp hp mvmnt carry notes
1900
Settlers 40 None None None 1 1 1 20 1 0 build cities, terraform, cost 1 pop
Engineers 30 None None None 1 2 1 20 2 0 terraform, build airbases
Cavalry 15 None None None 6 3 1 15 2 0 fast scout
Partisan 10 None None None 4 4 1 20 1 0 same as regular - Communism only tech needed
Riflemen 10 None None None 5 4 1 20 1 0 basic military unit (sim. to Warriors)
Artillery 25 None None None 8 2 1 20 1 0 -
Spy 25 None None None 0 1 1 10 3 0 = spy
Destroyer 10 Harbour None None 4 4 1 10 6 0 sea unit, vision 2
Cruiser 25 Harbour None None 6 5 1 20 5 0 sea unit, vision 2
Freighter 30 Harbour None None 0 2 1 10 6 3 sea unit, vision 2
Freight 30 Market None None 0 0 1 10 2 0 = freight
Fanatics 10 None None None 6 4 1 20 1 0 can only be built by Fundamentalist/Fascist governments
Revolutionary 40 None None None 0 0 1 10 2 0 = Barbarian Leader
1910
Tank Regiment 20 None Tanks Cavalry 6 5 1 20 2 0 Armor - antitank weapons have better defense
Militia 5 None Militia None 4 3 1 15 1 0 can perform settler actions, costs 1 pop.
Flyer 10 None Flight None 0 1 1 10 4 0 air unit, vision 2, fuel 1
1920
Light Tank Regiment 20 None Machine Guns Tank Regiment 6 4 1 20 3 0 Armor
Marines 40 Port Amphibious Warfare None 7 5 1 20 1 0 = Marines
Machine Guns 20 None Machine Guns None 3 6 1 20 1 0 --
Biplane 15 None Machine Guns Flyer 2 2 1 10 5 0 air unit, vision 2, fuel 1, can attack air
Biplane Bomber 10 None Bombing None 4 1 1 20 4 0 air unit, vision 2, fuel 2, 1Attack
Corvette 10 Harbour Welding None 3 4 1 10 8 0 sea unit, vision 2
Destroyer II 15 Harbour Welding Destroyer 5 5 1 15 6 0 sea unit, vision 2
Cruiser II 30 Harbour Welding Cruiser 7 6 1 20 6 0 sea unit, vision 2
PT Boat 25 Harbour Welding None 10 2 1 10 8 0 sea unit, vision 2
Airfreight 60 Airport Capitalism None 0 2 1 15 12 0 air unit, vision 2, fuel 3, = Freight
Antiaircraft Battery 25 None Machine Guns None 2 4 1 20 1 0 x5 defense against air, missile
1930
Monoplane 20 None Aluminum Biplane 4 3 1 15 6 0 air unit, vision 2, fuel 1, can attack air
Monoplane Bomber 15 None Aluminum Biplane Bomber 5 1 1 20 6 0 air unit, vision 2, fuel 2, 1Attack
Transport 30 None Aluminum None 0 2 1 10 8 1 air unit, vision 2, fuel 2
Dreadnought 50 Port Strategy None 10 10 2 30 5 0 sea unit, vision 2
1940
Panzer Division 30 Factory Blitzkrieg Light Tank Regiment 8 5 1 20 3 0 Armor
Assault Riflemen 15 Barracks Blitzkrieg Riflemen 6 5 1 20 2 0
Fighter 25 Factory Alloys Monoplane 5 4 1 15 8 0 air unit, vision 2, fuel 1, can attack air
Howitzer 35 None Alloys Artillery 10 2 1 20 1 0 Ignores walls
Heavy Transport 40 Airport Alloys Transport 0 3 1 15 10 2 air unit, vision 2, fuel 2
Dreadnought II 50 Port Alloys Dreadnought 12 10 2 30 6 0 sea unit, vision 2
U-Boat 40 Harbour Submarines None 12 4 1 20 7 0 sea unit, vision 2, fuel 10
Carrier 50 Port Naval Airfare None 1 3 1 10 6 4 sea unit, vision 2, carries air units
1950
80 mm Battery 40 None Ingenuity Antiaircraft 2 6 1 20 1 0 x2 defense vs armor, x5 vs aircraft + missiles
Paratroopers 25 Airport Paradropping None 6 4 1 20 1 0 paradrop up to 20 tiles
Jet Fighter 30 Airport Jet Propulsion Fighter 6 4 1 20 10 0 air unit, vision 2, fuel 1, can attack air
Jet Bomber 30 Airport Jet Propulsion Monoplane Bomber 10 2 1 20 10 0 air unit, vision 2, fuel 2, 1Attack
Buzz Bomb 35 Factory Jet Propulsion None 8 1 1 20 6 0 air unit, vision 2, fuel 1, missile
Jet Transport 45 Airport Jet Propulsion Heavy Transport 0 4 1 20 12 3 air unit, vision 2, fuel 3
Scout Helicopter 20 None Rotary-Winged Flight None 0 1 1 10 5 0 helicopter
Liberty Ship 40 Harbour Ingenuity Freighter 0 3 1 15 6 8 sea unit, vision 2
To be Continued

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