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Mech. Inf.
| Mech. Inf. | |||||
|---|---|---|---|---|---|
| |||||
| Cost | |||||
| 50 | |||||
| Upkeep | |||||
| Shields | Food | Unhappy | |||
| 1 | 0 | 1 | |||
| Required technology | |||||
| Labor Union | |||||
| Obsoletes | Obsoleted by | ||||
| - | - | ||||
| Hitpoints | Movement | Attack | |||
| 30 | 3 | 6 | |||
| Firepower | Vision range | Defense | |||
| 1 | 2 | 6 | |||
| Capacity | Fuel | ||||
| 0 | 0 | ||||
- May be disbanded in a city to recover 50% of the production cost.
- May fortify, granting a 50% defensive bonus.
- May pillage to destroy infrastructure from tiles.
- May become veteran through training or combat.
Mechanized Infantry; this unit has the strongest defence strength of any land unit, but is only available near the end of the technology tree.
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