Recent changes Random page
GAMING
Gaming
 
WoWWiki
Diablo Wiki
Fallout-The Vault
Grand Theft Wiki
Halopedia
StarCraft Wiki
FFXIclopedia
Resident Evil Wiki
See more...

Known Bugs

From Freeciv

Jump to: navigation, search

Coding | Remember | How to Contribute | Bug Reporting | Commit Rules | Source Tree Access | Help Wanted Forum | Known Bugs | Browse Source Tree | Testing tips | edit navbar


This is a list of known bugs in the latest stable release, 2.1.9.

This lists only the most obvious bugs. If you find a bug in the latest version of Freeciv and it is not listed here, please look for it in our bug tracking system at https://gna.org/bugs/?group=freeciv. If it is a new bug, you can report it there. The system also contains information regarding previously fixed bugs.

The old bug tracker system (RT) is not used anymore.

The number appended to each bug is its RT ticket number.

  • Sometimes when you load a game - usually after a crash - your player is under AI control. You can either retake control with /aitoggle [rulername] or start the game with another ruler, immidiately save the game, load this game and start with your original ruler or load an earlier autosave. PR#22082
  • Your CMA settings are only sent to the server when you press turn done, and therefore changes you make to CMA in the same turn as you save a game will be lost. PR#39802
  • The autoattack option generally doesn't work very well. PR#39803
  • Automate routines like auto explore don't handle triremes very well. PR#39804
  • Bad things happen when you manipulate multiple global worklists simultaneously. PR#39805
  • Air goto attack on unit or city not possible. The workaround is to move your unit with the numerical keyboard. PR#20772
  • The client will crash while trying to connect to a network game if old metaserver data is present. The solution is to delete old settings data. PR#38691
  • Island generator doesn't generate any rivers. PR#15947
  • Island generator sometimes connects two or more continents. PR#17435
  • Focus on active unit is sometimes lost during automove and you have to manually press c to center on it. PR#3390
  • GTK: Several dialogs are too large for 1024x768 or lower resolutions. PR#32290
  • GTK: Tabs turned to pop-ups by double-clicking them can't be restored to tabs. You have to close and reopen them. PR#21640
  • SDL: Support for battlegroups and multiple-unit selection has yet to be implemented in this client. PR#39806
  • SDL: Support for GGZ Gaming Zone has yet to be implemented in this client. PR#37856
  • SDL: The help system lacks an index, but you can browse it by middle-clicking on a tech, unit, or building in certain dialogs. PR#39807
  • SDL: The help system truncates long entries. PR#37985
  • SDL: Right-to-left text unsupported. PR#39705
  • Windows: Savegames can only be loaded from certain locations. PR#16813
  • Windows/GTK: Turning off fullscreen mode has no effect. You have to save settings and restart for it to take effect. PR#12119
  • Windows/GTK: When closing a window, focus is sometimes lost to another running program. PR#12098
  • Xaw, win32, and mui clients are in various states of brokenness as of 2.1.0.
Rate this article:
Share this article: