To update a tileset from 2.1 to 2.2 you must add some new graphics and change the format of a few tags.
The .tilespec file[]
- Set tilespec format to options = "+tilespec4+2007.Oct.26"
- Include the editor.spec file from misc/ (or create your own.)
- Rename terrain tags from [terrain_foo] to [tile_foo].
- Replace [tile_ocean] with [tile_coast], [tile_floor], and [tile_lake] (the last one is not mandatory.)
- In the layer definitions, change match_types from ocean to water
- For each terrain tile tag, remove the layerX_match_style values where X is the layer number.
- For each terrain tile tag, add a layerX_match_with for each layer where X is the layer number. Assign the name of the terrain as value, e.g. layer0_match_with = "arctic".
Terrain sprites[]
- Rename ocean sprites coast.
- Add floor (deep ocean) sprites - preferably a set of darker colored coastal (ocean) sprites.
- Add lake sprites - preferably a set a lighter colored ocean sprites (optional - will fall back to regular coastal (ocean) sprites.)
- Every terrain type must specify a layer, so for terrains with one layer add l0 between the t. and the terrain name. Ex. t.l0.grassland_n1e1s1w1
- Rename fortress sprites base.fortress_bg and base.fortress_fg (the latter is optional.)
- Rename air base sprite base.airbase_mg.
- Add buoy sprite: base.buoy_mg.
- Add ruins sprite: base.ruins_mg.
New files in misc/[]
- Editor related UI sprites (see misc/editor.png).