To update a tileset from 2.0 to 2.1 you must add many simple new graphics and change the format of a few tags.
General[]
- is_pixel_border has to be changed to pixel_border
The .tilespec file[]
- Set tilespec format to options = "+tilespec4"
- Add the following tags:
- priority
- is_hex
- unit_flag_offset_x, unit_flag_offset_y, city_flag_offset_x, city_flag_offset_y (replaces: flag_offset_x and flag_offset_y)
- unit_offset_x, unit_offset_y
- citybar_offset_y
- city_names_font_size, city_productions_font_size (replaces: city_names_font and city_productions_font)
- Include the following files from misc/ (or create your own):
- colors.spec
- overlays.spec
- citybar.spec
- shields.spec
- cursors.spec
- icons.spec
- Include the following files, using either ones from an existing tileset with the same dimensions, or your own creations.
- select.spec
- grid.spec
- fog.spec
- Include: *include "misc/colors.tilespec"
City sprites[]
- The format of the city sprite tag is now: city.european_city_X where X is the city size.
- The format of the walled city sprite tag is now: city.european_wall_X where X is the city size.
- The format of the occupied city sprite tag is now: city.classical_occupied_X where X is the city size.
Terrain sprites[]
- Add a mask.tile tag that points to a tile mask (i.e. black tile).
- The tx.fog tag should point to a transparent tile mask (otherwise the minimap's fog-of-war won't work).
New files[]
- Grid sprites (see amplio/grid.png).
- Fog-of-war sprites -- if unavailable, the tileset will revert to a less smooth fog (see amplio/fog.png). Can be generated with script in RT.
- Select sprites (see amplio/select.png). Can be generated with script in RT.
New files in misc/[]
- Color sprites (see misc/colors.png).
- Overlay sprites (see misc/overlays.png).
- Citybar sprites (see misc/citybar.png).
- Cursor sprites (see misc/cursors.png).