Helicopter

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image:u.helicopter.png

Cost: 100 - Upkeep: 1 shield, 1 unhappy

Required tech.: Combined Arms

Attack: 10 - Defense: 3

HP: 20 - FP: 2

Move: 6

Vision range: 2


  • May be disbanded in a city to recover 50% of the production cost.
  • Making an attack ends this unit's turn.
  • A field unit: one unhappiness applies even when non-aggressive.
  • May become veteran through training or combat.

The Helicopter is a very powerful unit, as it can both fly and conquer cities. Care must be exercised, because Helicopters lose a small amount of health for every turn not spent in a city, unless you have the United Nations wonder. Helicopters may be attacked by ground units.


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