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Helicopter
| Helicopter | |||||
|---|---|---|---|---|---|
| |||||
| Cost | |||||
| 100 | |||||
| Upkeep | |||||
| Shields | Food | Unhappy | |||
| 1 | 0 | 1 | |||
| Required technology | |||||
| Combined Arms | |||||
| Obsoletes | Obsoleted by | ||||
| - | - | ||||
| Hitpoints | Movement | Attack | |||
| 20 | 6 | 10 | |||
| Firepower | Vision range | Defense | |||
| 2 | 8 | 3 | |||
| Capacity | Fuel | ||||
| 0 | 0 | ||||
- May be disbanded in a city to recover 50% of the production cost.
- Making an attack ends this unit's turn.
- A field unit: one unhappiness applies even when non-aggressive.
- May become veteran through training or combat.
The Helicopter is a very powerful unit, as it can both fly and conquer cities. Care must be exercised, because Helicopters lose a small amount of health for every turn not spent in a city, unless you have the United Nations wonder. Helicopters may be attacked by ground units.
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