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Game Manual 2.0/Wonders catalog

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< Game Manual 2.0(Redirected from Great Library)
Graphics Name Cost
Upkeep
Requirement
Obsolete by
More info
image:b.asmiths_trading_co.classic.png A.Smith's Trading Co. 400

0

Economics

None

City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities.
image:b.apollo_program.classic.png Apollo Program 600

0

Space Flight

None

Entire map becomes visible for the player who owns it. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies).
image:b.colossus.classic.png Colossus 100

0

Bronze Working

Flight

Each square around the city where this wonder is built that is already generating some trade produces one extra trade resource.
  • The discovery of Flight will make Colossus obsolete.
image:b.copernicus_observatory.classic.png Copernicus' Observatory 200

0

Astronomy

None

Boosts science production by 100% in the city where it is built.
image:b.cure_for_cancer.classic.png Cure For Cancer 600

0

Genetic Engineering

None

This stunning technological achievement makes one unhappy citizen content in all your cities.
image:b.darwins_voyage.classic.png Darwin's Voyage 300

0

Railroad

None

Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances.
image:b.eiffel_tower.classic.png Eiffel Tower 100

0

Steam Engine

None

Your reputation and goodwill among other nations is increased while you possess this wonder. Reputation is recovered twice as fast as it would otherwise.
image:b.great_library.classic.png Great Library 300

0

Literacy

Electricity

The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
  • The discovery of Electricity will make Great Library obsolete.
image:b.great_wall.classic.png Great Wall 300

0

Masonry

Metallurgy

Works as a City Wall in all your cities.
  • The discovery of Metallurgy will make Great Wall obsolete.
image:b.hanging_gardens.classic.png Hanging Gardens 200

0

Pottery

Railroad

Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
  • The discovery of Railroad will make Hanging Gardens obsolete.
image:b.hoover_dam.classic.png Hoover Dam 600

0

Electronics

None

Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
image:b.isaac_newtons_college.classic.png Isaac Newton's College 300

0

Theory of Gravity

None

Boosts science production by 100% in every city you control that has a University.
image:b.js_bachs_cathedral.classic.png J.S. Bach's Cathedral 400

0

Theology

None

Makes two unhappy citizens content in every city.
image:b.king_richards_crusade.classic.png King Richard's Crusade 150

0

Engineering

Robotics

Adds one extra shield resource on every square around the city where it is built.
  • The discovery of Robotics will make King Richard's Crusade obsolete.
image:b.leonardos_workshop.classic.png Leonardo's Workshop 400

0

Invention

Automobile

Upgrades one obsolete unit per game turn.
  • The discovery of Automobile will make Leonardo's Workshop obsolete.
image:b.lighthouse.classic.png Lighthouse 200

0

Map Making

Magnetism

Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
  • The discovery of Magnetism will make Lighthouse obsolete.
image:b.magellans_expedition.classic.png Magellan's Expedition 400

0

Navigation

None

Gives all your sea units 2 additional movement points.
image:b.manhattan_project.classic.png Manhattan Project 600

0

Nuclear Fission

None

Allows all players with knowledge of Rocketry to build Nuclear units.
image:b.marco_polos_embassy.classic.png Marco Polo's Embassy 200

0

Trade

Communism

The player who owns it gets an embassy with all players.
  • The discovery of Communism will make Marco Polo's Embassy obsolete.
image:b.michelangelos_chapel.classic.png Michelangelo's Chapel 400

0

Monotheism

None

Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content.
image:b.oracle.classic.png Oracle 100

0

Mysticism

Theology

Doubles the effect of Temples, in all your cities.
  • The discovery of Theology will make Oracle obsolete.
image:b.pyramids.classic.png Pyramids 200

0

Masonry

None

Counts as having a Granary in every city.
image:b.seti_program.classic.png SETI Program 600

0

Computers

None

Boosts science production in each city with a Research Lab by 100%.
image:b.shakespeares_theatre.classic.png Shakespeare's Theatre 200

0

Medicine

None

Makes all unhappy citizens content, in the city where it is located.
image:b.statue_of_liberty.classic.png Statue of Liberty 400

0

Democracy

None

Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy.
image:b.sun_tzus_war_academy.classic.png Sun Tzu's War Academy 300

0

Feudalism

Mobile Warfare

All your new ground units start at the first veteran level. The chance of a unit getting the next veteran level after a battle increases by half.
  • The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.
image:b.united_nations.classic.png United Nations 600

0

Communism

None

All your units regain two extra hitpoints per turn.
image:b.womens_suffrage.classic.png Women's Suffrage 600

0

Industrialization

None

Counts as a Police Station in every city. (That is, for each city, reduces unhappiness for military units outside the city by 2 under Democracy and 1 under Republic. This wonder has no effect under other governments.)

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