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Game Manual 2.0/Wonders

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Overview | Terrain | Cities | Economy | Units | Combat | Diplomacy | Government | Technology | Wonders | Buildings | edit navbar

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Wonders are special buildings which can each be completed by only one player each game and which often enhance their entire civilization. Here all the wonders are listed, in alphabetical order. Note the asymmetry that, while you must personally achieve the advance required by each wonder to build it, it will be disabled when any player achieves the obsoleting advance.

Graphics Name Cost
Upkeep
Requirement
Obsolete by
More info
B.asmiths trading co.classic A.Smith's Trading Co. 400

0

Economics

None

City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities.
B.apollo program.classic Apollo Program 600

0

Space Flight

None

Entire map becomes visible for the player who owns it. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies).
B.colossus.classic Colossus 100

0

Bronze Working

Flight

Each square around the city where this wonder is built that is already generating some trade produces one extra trade resource.
  • The discovery of Flight will make Colossus obsolete.
B.copernicus observatory.classic Copernicus' Observatory 200

0

Astronomy

None

Boosts science production by 100% in the city where it is built.
B.cure for cancer.classic Cure For Cancer 600

0

Genetic Engineering

None

This stunning technological achievement makes one unhappy citizen content in all your cities.
B.darwins voyage.classic Darwin's Voyage 300

0

Railroad

None

Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances.
B.eiffel tower.classic Eiffel Tower 100

0

Steam Engine

None

Your reputation and goodwill among other nations is increased while you possess this wonder. Reputation is recovered twice as fast as it would otherwise.
B.great library.classic Great Library 300

0

Literacy

Electricity

The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
  • The discovery of Electricity will make Great Library obsolete.
B.great wall.classic Great Wall 300

0

Masonry

Metallurgy

Works as a City Wall in all your cities.
  • The discovery of Metallurgy will make Great Wall obsolete.
B.hanging gardens.classic Hanging Gardens 200

0

Pottery

Railroad

Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
  • The discovery of Railroad will make Hanging Gardens obsolete.
B.hoover dam.classic Hoover Dam 600

0

Electronics

None

Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
B.isaac newtons college.classic Isaac Newton's College 300

0

Theory of Gravity

None

Boosts science production by 100% in every city you control that has a University.
B.js bachs cathedral.classic J.S. Bach's Cathedral 400

0

Theology

None

Makes two unhappy citizens content in every city.
B.king richards crusade.classic King Richard's Crusade 150

0

Engineering

Robotics

Adds one extra shield resource on every square around the city where it is built.
  • The discovery of Robotics will make King Richard's Crusade obsolete.
B.leonardos workshop.classic Leonardo's Workshop 400

0

Invention

Automobile

Upgrades one obsolete unit per game turn.
  • The discovery of Automobile will make Leonardo's Workshop obsolete.
B.lighthouse.classic Lighthouse 200

0

Map Making

Magnetism

Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
  • The discovery of Magnetism will make Lighthouse obsolete.
B.magellans expedition.classic Magellan's Expedition 400

0

Navigation

None

Gives all your sea units 2 additional movement points.
B.manhattan project.classic Manhattan Project 600

0

Nuclear Fission

None

Allows all players with knowledge of Rocketry to build Nuclear units.
B.marco polos embassy.classic Marco Polo's Embassy 200

0

Trade

Communism

The player who owns it gets an embassy with all players.
  • The discovery of Communism will make Marco Polo's Embassy obsolete.
B.michelangelos chapel.classic Michelangelo's Chapel 400

0

Monotheism

None

Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content.
B.oracle.classic Oracle 100

0

Mysticism

Theology

Doubles the effect of Temples, in all your cities.
  • The discovery of Theology will make Oracle obsolete.
B.pyramids.classic Pyramids 200

0

Masonry

None

Counts as having a Granary in every city.
B.seti program.classic SETI Program 600

0

Computers

None

Boosts science production in each city with a Research Lab by 100%.
B.shakespeares theatre.classic Shakespeare's Theatre 200

0

Medicine

None

Makes all unhappy citizens content, in the city where it is located.
B.statue of liberty.classic Statue of Liberty 400

0

Democracy

None

Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy.
B.sun tzus war academy.classic Sun Tzu's War Academy 300

0

Feudalism

Mobile Warfare

All your new ground units start at the first veteran level. The chance of a unit getting the next veteran level after a battle increases by half.
  • The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.
B.united nations.classic United Nations 600

0

Communism

None

All your units regain two extra hitpoints per turn.
B.womens suffrage.classic Women's Suffrage 600

0

Industrialization

None

Counts as a Police Station in every city. (That is, for each city, reduces unhappiness for military units outside the city by 2 under Democracy and 1 under Republic. This wonder has no effect under other governments.)

Freeciv version 2.0.0-beta3 - default ruleset


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