Game Manual 2.0/Terrain catalog
From Freeciv
| Terrain | F/P/T | Move cost | Defense bonus | Irrigation Mining Road result (turns) | Transform to (turns) |
|---|---|---|---|---|---|
|
Glacier | 0/0/0
Ivory: 1/1/4 Oil: 0/4/0 | 2 | 100% | impossible +1 P (10) +0 T (4) | Tundra (24) |
|
Desert | 0/1/0
Oasis: 3/1/0 Oil: 0/4/0 | 1 | 100% | +1 F (5) +1 P (5) +1 T (2) | Plains (24) |
|
Forest | 1/2/0
Pheasant: 3/2/0 Silk: 1/2/3 | 2 | 150% | Plains (5) Swamp (15) +0 T (4) | Grassland (24) |
|
Grassland | 2/0/0
Resources: 2/1/0 | 1 | 100% | +1 F (5) Forest (10) +1 T (2) | Hills (24) |
|
Hills | 1/0/0
Coal: 1/2/0 Wine: 1/0/4 | 2 | 200% | +1 F (10) +3 P (10) +0 T (4) | Plains (24) |
|
Jungle | 1/0/0
Gems: 1/0/4 Fruit: 4/0/1 | 2 | 150% | Grassland (15) Forest (15) +0 T (4) | Plains (24) |
|
Mountains | 0/1/0
Gold: 0/1/6 Iron: 0/4/0 | 3 | 300% | impossible +1 P (10) +0 T (6) | Hills (24) |
|
Ocean | 1/0/2
Fish: 3/0/2 Whales: 2/1/2 | 1 | 100% | impossible impossible +0 T (0) | Swamp (36) |
|
Plains | 1/1/0
Buffalo: 1/3/0 Wheat: 3/1/0 | 1 | 100% | +1 F (5) Forest (15) +1 T (2) | Grassland (24) |
|
Swamp | 1/0/0
Peat: 1/4/0 Spice: 3/0/4 | 2 | 150% | Grassland (15) Forest (15) +0 T (4) | Ocean (36) |
|
Tundra | 1/0/0
Game: 3/1/0 Furs: 2/0/3 | 1 | 100% | +1 F (5)
impossible +0 T (2) | Desert (24) |
Freeciv version 2.0.0-beta2 - default ruleset











