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Game Manual 2.0/Techs catalog

< Game Manual 2.0

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Tech
requirements
Description Allows (Units, Buildings, Techs) /
Obsoletes (Units, Buildings)
Advanced Flight

Radio,

Machine Tools

Total techs requirements: 55

Total bulbs required: 44,370

Alphabet Total techs requirements: 0

Total bulbs required: 28

Amphibious Warfare

Navigation,

Tactics

Total techs requirements: 36

Total bulbs required: 12,889

Astronomy

Mysticism,

Mathematics

Total techs requirements: 5

Total bulbs required: 400

Atomic Theory

Theory of Gravity,

Physics

Total techs requirements: 17

Total bulbs required: 3,633

Automobile

Combustion,

Steel

Total techs requirements: 44

Total bulbs required: 28,118

  • Increases the pollution generated by the population.
Banking

Trade,

The Republic

Total techs requirements: 8

Total bulbs required: 928

Bridge Building

Iron Working,

Construction

Total techs requirements: 6

Total bulbs required: 552

  • Allows Engineers, Workers and Settlers to build roads on river squares.
Bronze Working Total techs requirements: 0

Total bulbs required: 28

Ceremonial Burial Total techs requirements: 0

Total bulbs required: 28

Chemistry

University,

Medicine

Total techs requirements: 14

Total bulbs required: 2,298

Chivalry

Feudalism,

Horseback Riding

Total techs requirements: 7

Total bulbs required: 729

Code of Laws

Alphabet

Total techs requirements: 1

Total bulbs required: 79

Combined Arms

Mobile Warfare,

Advanced Flight

Total techs requirements: 58

Total bulbs required: 56,104

Combustion

Refining,

Explosives

Total techs requirements: 39

Total bulbs required: 19,155

Communism

Philosophy,

Industrialization

Total techs requirements: 31

Total bulbs required: 10,004

  • Allows changing government to Communism.
  • Reduces the effect of Cathedrals.
Computers

Mass Production,

Miniaturization

Total techs requirements: 56

Total bulbs required: 50,380

Conscription

Democracy,

Metallurgy

Total techs requirements: 25

Total bulbs required: 6,470

Construction

Masonry,

Currency

Total techs requirements: 3

Total bulbs required: 218

  • Allows Engineers, Workers and Settlers to build fortresses.
Currency

Bronze Working

Total techs requirements: 1

Total bulbs required: 79

Democracy

Banking,

Invention

Total techs requirements: 15

Total bulbs required: 2,540

  • Allows changing government to Democracy.
Economics

Banking,

University

Total techs requirements: 15

Total bulbs required: 2,405

Electricity

Metallurgy,

Magnetism

Total techs requirements: 28

Total bulbs required: 7,550

  • Improves the effect of Colosseums.
Electronics

The Corporation,

Electricity

Total techs requirements: 38

Total bulbs required: 17,914

Engineering

The Wheel,

Construction

Total techs requirements: 6

Total bulbs required: 523

Espionage

Communism,

Democracy

Total techs requirements: 33

Total bulbs required: 12,774

Explosives

Gunpowder,

Chemistry

Total techs requirements: 23

Total bulbs required: 5,180

Feudalism

Warrior Code,

Monarchy

Total techs requirements: 5

Total bulbs required: 431

Flight

Combustion,

Theory of Gravity

Total techs requirements: 41

Total bulbs required: 22,442

Fusion Power

Nuclear Power,

Superconductors

Total techs requirements: 53

Total bulbs required: 54,353

Genetic Engineering

Medicine,

The Corporation

Total techs requirements: 35

Total bulbs required: 13,908

Guerilla Warfare

Communism,

Tactics

Total techs requirements: 42

Total bulbs required: 20,397

Gunpowder

Invention,

Iron Working

Total techs requirements: 14

Total bulbs required: 1,980

Horseback Riding Total techs requirements: 0

Total bulbs required: 28

Industrialization

Railroad,

Banking

Total techs requirements: 29

Total bulbs required: 7,883

  • Increases the pollution generated by the population.
Invention

Engineering,

Literacy

Total techs requirements: 11

Total bulbs required: 1,232

Iron Working

Bronze Working,

Warrior Code

Total techs requirements: 2

Total bulbs required: 136

Labor Union

Mass Production,

Guerilla Warfare

Total techs requirements: 55

Total bulbs required: 45,896

Laser

Mass Production,

Nuclear Power

Total techs requirements: 51

Total bulbs required: 46,307

Leadership

Chivalry,

Gunpowder

Total techs requirements: 19

Total bulbs required: 3,536

Literacy

Writing,

Code of Laws

Total techs requirements: 3

Total bulbs required: 241

Machine Tools

Steel,

Tactics

Total techs requirements: 44

Total bulbs required: 23,516

Magnetism

Iron Working,

Physics

Total techs requirements: 17

Total bulbs required: 2,711

Map Making

Alphabet

Total techs requirements: 1

Total bulbs required: 79

Masonry Total techs requirements: 0

Total bulbs required: 28

Mass Production

Automobile,

The Corporation

Total techs requirements: 45

Total bulbs required: 31,340

  • Increases the pollution generated by the population.
Mathematics

Alphabet,

Masonry

Total techs requirements: 2

Total bulbs required: 136

Medicine

Philosophy,

Trade

Total techs requirements: 10

Total bulbs required: 1,186

Metallurgy

Gunpowder,

University

Total techs requirements: 20

Total bulbs required: 3,760

Miniaturization

Machine Tools,

Electronics

Total techs requirements: 48

Total bulbs required: 32,350

Mobile Warfare

Automobile,

Tactics

Total techs requirements: 52

Total bulbs required: 37,526

Monarchy

Ceremonial Burial,

Code of Laws

Total techs requirements: 3

Total bulbs required: 218

  • Allows changing government to Monarchy.
Monotheism

Philosophy,

Polytheism

Total techs requirements: 9

Total bulbs required: 1,018

Mysticism

Ceremonial Burial

Total techs requirements: 1

Total bulbs required: 79

  • Improves the effect of Temples.
Navigation

Seafaring,

Astronomy

Total techs requirements: 9

Total bulbs required: 954

  • Reduces the chance of losing boats on the high seas to 12%.
Nuclear Fission

Mass Production,

Atomic Theory

Total techs requirements: 48

Total bulbs required: 36,171

Nuclear Power

Nuclear Fission,

Electronics

Total techs requirements: 50

Total bulbs required: 42,449

  • Gives sea units one extra move.
Philosophy

Mysticism,

Literacy

Total techs requirements: 6

Total bulbs required: 546

  • The first player to research Philosophy gets an immediate advance.
Physics

Literacy,

Navigation

Total techs requirements: 13

Total bulbs required: 1,747

Plastics

Refining,

Space Flight

Total techs requirements: 63

Total bulbs required: 76,083

  • Increases the pollution generated by the population.
Polytheism

Horseback Riding,

Ceremonial Burial

Total techs requirements: 2

Total bulbs required: 136

Pottery Total techs requirements: 0

Total bulbs required: 28

Radio

Flight,

Electricity

Total techs requirements: 45

Total bulbs required: 29,166

  • Allows Engineers and Workers to build airbases.
Railroad

Steam Engine,

Bridge Building

Total techs requirements: 25

Total bulbs required: 5,549

  • Allows Engineers, Workers and Settlers to upgrade roads to railroads.
Recycling

Mass Production,

Democracy

Total techs requirements: 47

Total bulbs required: 35,470

Refining

Chemistry,

The Corporation

Total techs requirements: 36

Total bulbs required: 14,640

Refrigeration

Sanitation,

Electricity

Total techs requirements: 32

Total bulbs required: 10,856

  • Allows Engineers, Workers and Settlers to upgrade irrigation to farmland.
Robotics

Mobile Warfare,

Computers

Total techs requirements: 58

Total bulbs required: 58,995

Rocketry

Advanced Flight,

Electronics

Total techs requirements: 57

Total bulbs required: 51,430

Sanitation

Engineering,

Medicine

Total techs requirements: 16

Total bulbs required: 2,393

Seafaring

Pottery,

Map Making

Total techs requirements: 3

Total bulbs required: 218

  • Reduces the chance of losing boats on the high seas to 25%.
Space Flight

Computers,

Rocketry

Total techs requirements: 62

Total bulbs required: 70,843

Stealth

Superconductors,

Robotics

Total techs requirements: 65

Total bulbs required: 80,885

Steam Engine

Physics,

Invention

Total techs requirements: 21

Total bulbs required: 3,813

Steel

Electricity,

Industrialization

Total techs requirements: 36

Total bulbs required: 14,957

Superconductors

Nuclear Power,

Laser

Total techs requirements: 52

Total bulbs required: 50,275

Tactics

Conscription,

Leadership

Total techs requirements: 30

Total bulbs required: 9,808

The Corporation

Economics,

Industrialization

Total techs requirements: 33

Total bulbs required: 11,243

The Republic

Code of Laws,

Literacy

Total techs requirements: 4

Total bulbs required: 387

  • Allows changing government to Republic.
The Wheel

Horseback Riding

Total techs requirements: 1

Total bulbs required: 79

Theology

Feudalism,

Monotheism

Total techs requirements: 13

Total bulbs required: 1,922

  • Improves the effect of Cathedrals.
Theory of Gravity

Astronomy,

University

Total techs requirements: 11

Total bulbs required: 1,671

Trade

Currency,

Code of Laws

Total techs requirements: 4

Total bulbs required: 304

University

Mathematics,

Philosophy

Total techs requirements: 9

Total bulbs required: 1,018

Warrior Code Total techs requirements: 0

Total bulbs required: 28

Writing

Alphabet

Total techs requirements: 1

Total bulbs required: 79

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