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Freeciv-manual/6 (alpha test)

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Freeciv 2.6.0-alpha governments help

AnarchyEdit

Anarchy happens between government changes.

Features:


DespotismEdit

This is the only available form of government in the beginning.

Max tax/science/lux rate is 40%.

Features:


CommunismEdit

Government type for military might.

Max tax/science/lux rate is 60%.

Communism gains 20% bonus to production.

Requires knowledge of the technology Faction Government.

Features:

  • The maximum rate you can set for science, gold, or luxuries is 60%.
  • Shield production is increased 20%.


DemocracyEdit

Government type of freedom.

Max tax/science/lux rate is 70%.

Democracy gains 20% bonus to trade.

Requires knowledge of the technology Faction Government.

Features:

  • The maximum rate you can set for science, gold, or luxuries is 70%.
  • Trade production is increased 20%.


Dual CommunismEdit

Government type for military might for both humans and aliens alike.

Max tax/science/lux rate is 80%.

Dual Communism gains 40% production bonus, and 20% trade bonus.

Requires knowledge of the technology Dual Government.

Features:

  • The maximum rate you can set for science, gold, or luxuries is 80%.
  • Shield production is increased 40%.
  • Trade production is increased 20%.


Dual DemocracyEdit

Government type of freedom for both humans and aliens alike.

Max tax/science/lux rate is 90%.

Dual Democracy gains 40% trade bonus, and 20% production bonus.

Requires knowledge of the technology Dual Government.

Features:

  • The maximum rate you can set for science, gold, or luxuries is 90%.
  • Trade production is increased 40%.
  • Shield production is increased 20%.

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