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Comparison of Freeciv's civ2 modpack and Civilization II
Despite a stated desire for compatibility, not everything in any Freeciv application is the same as in Civilization II. See the Civ2 page for some background and a link to some old discussions that list some of the then differences.
- (Who is keen to pore over those discussions and compare the latest version of the civ2 modpack with the commercial game?)
I've wasted 5 hours on the freeciv civ2 modpack, and that's enough. I'm not finishing the game. My pc is lucky I didn't break it for cheating.
Worst surprise: diplomats can't use their second movement point after landing from a ship, which completely ruins the tech-pirate strategy that works so well in the real civ 2.
Second worst: units with movement 1 that are sitting on swampland can't move off the square in only 1 turn.
Last I'm willing to see: city walls are maintenance-free. In the real civ 2, they cost 3 gold per turn, which prevents rabbit-breeding AI's like the Irish from putting city walls around all 30 of their little podunk size-3 villages. A civ-2 city has to be around size 6 to 8 to support city walls. The effect on the game is impossible to overstate.
If I were to keep playing this mod, I would only end up running into more nasty surprises. It's nothing at all like the real civ2. Sorry to be blunt, but it sucks.