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Key features planned for future releases:

2.6 3.0 3.1 3.2 and beyond
  • Generalised extras
  • New soundtrack system
  • Minimal Ruleset Editor
  • Achievements
  • SDL2 client
  • Generalized action enablers for caravan and spy actions
  • Culture
  • Threaded AI: Autosettlers
  • Human Readable output from Ruledit
  • Alien World ruleset
  • Trade Goods
  • Threaded AI: Unit movement
  • Wormholes / Teleports
  • Ruleset item obsolescense
  • Project config
  • AI: Sea Workers
  • More action moddability (enablers, consequences, costs, etc)
  • Drop Xaw client
  • Drop SDL client
  • Add Gtk3x client
  • Full Ruleset Editor
  • Alternative Traderoute system
  • Drop Gtk2 client

This is a list of features that the maintainers want to add to the next releases (ignoring 2.5 which is stable), currently labeled "2.6" and "3.0". Please do not edit this page unless you have svn write access.

Current 2.6 release goals Edit

2.6 feature status: User:Cazfi/2.6 Status

Current 3.0 release goals Edit

3.0 feature status: User:Cazfi/3.0 Status

TODO list Edit

  • generalize requirements GNAPATCH#1338
  • Stop the SDL2 client rotting...
  • Figure out a way to add animation to the map drawing backend.
  • Start work on a Civilization III style ruleset (should be easier than SMAC IMHO). It doesn't need to be 100% compatible at the beginning.
  • New governments rules.
  • Improve AI attitudes and diplomacy (ex.  AI should prioritize its survival and seek peace when losing.  Relationships should not remain static the entire game (war/peace/alliance).  Should accept reasonable deals.)

Feel free to pitch in to help code any of the above.

Construction ZoneEdit

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