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Coding
| Developing Freeciv |
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Roadmap
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Key features planned for future releases:
| 2.3 | 2.4 | beyond |
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This is a list of features that the maintainers want to add to the next release, currently labeled "2.3". Please do not edit this page unless you have svn write access.
Current 2.3 release goals
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- new savegame format GNAPATCH#1541
- cleanup of the ruleset data GNAPATCH#1446
- lua security / more lua scripting GNA#15725
- a freeciv version useable by longturn.org GNAPATCH#1494
- generalize requirements GNAPATCH#1338
- cleanup of client/server settings GNAPATCH#1301
- tech upkeep / losing GNAPATCH#1264
- increase number of players GNAPATCH#1731 => old: 32 to new: 128
- increase maximal map size GNAPATCH#1733 => old: 30.000 to new: 128.000
- increased city radius GNAPATCH#1235 => old: 2 (fixed) to new: 1-5 (variable)
- lots of new nations (done/more in the pipeline)
TODO list
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- FTWL/OpenGL client or OpenGL drawing backend.
- Figure out a way to add animation to the map drawing backend.
- Start work on a Civilization III style ruleset (should be easier than SMAC IMHO). It doesn't need to be 100% compatible at the beginning.
- New governments rules.
- Also see the Help wanted forum.
Feel free to pitch in to help code any of the above.
Construction Zone
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Category:AI | Gamelog | Generalization | Event scripting | Metaserver | OpenGL | Savegames | XAW | Advanced_Governments | Borders | Themes