Civ2
From Freeciv
Contents |
[edit] How compatible is Freeciv with the commercial Civilization I and II?
[edit] Introduction
Freeciv was created as a multiplayer version of Civilization™ with players moving simultaneously. Rules and elements of Civilization II, and features required for single-player use, such as AI players, were added later. It is still a stated goal to let Freeciv's game engine be 100% compatible with Civilization™ I and II, but only as an option.
[edit] Current three rulesets
This is why Freeciv comes with three game configurations (rulesets):
- the civ1 and civ2 modpacks implement game rules, elements, and features that bring them as close as possible to Civilization I and Civilization II respectively
- the default modpack tries to reflect the most popular settings among Freeciv players.
Unimplemented Civilization I and II features are mainly those that would have little or no benefit in multiplayer mode, and nobody is working on closing this gap.
[edit] Discussion
Relevant discussions on the freeciv-dev mailing list:
- "Civ2 vs. Freeciv differences" in Jan, 1999
- "FreeCiv FAQ question suggestion" in Jun, 1999
- "Freeciv and Civ II" in Apr, 2000
The goal of compatibility is mainly used as a limiting factor in development:
- when a new feature is added to Freeciv that makes gameplay different, it is always implemented in such a way that the "transitional" behaviour remains available as an option.
[edit] Other games
Little or no work is being done on implementing features from other similar games, such as SMAC, CTP or Civilization III. See
- Mike Jing's 2001 List of new features in Civ3
- two discussion threads from July, 2002:
