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Civ2

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[edit] How compatible is Freeciv with the commercial Civilization I and II?

[edit] Introduction

Freeciv was created as a multiplayer version of Civilization™ with players moving simultaneously. Rules and elements of Civilization II, and features required for single-player use, such as AI players, were added later. It is still a stated goal to let Freeciv's game engine be 100% compatible with Civilization™ I and II, but only as an option.

[edit] Current three rulesets

This is why Freeciv comes with three game configurations (rulesets):

  • the civ1 and civ2 modpacks implement game rules, elements, and features that bring them as close as possible to Civilization I and Civilization II respectively
  • the default modpack tries to reflect the most popular settings among Freeciv players.

Unimplemented Civilization I and II features are mainly those that would have little or no benefit in multiplayer mode, and nobody is working on closing this gap.

[edit] Discussion

Relevant discussions on the freeciv-dev mailing list:

The goal of compatibility is mainly used as a limiting factor in development:

when a new feature is added to Freeciv that makes gameplay different, it is always implemented in such a way that the "transitional" behaviour remains available as an option.


[edit] Other games

Little or no work is being done on implementing features from other similar games, such as SMAC, CTP or Civilization III. See

[edit] See also

[edit] External links

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