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How compatible is Freeciv with the commercial Civilization I and II? Edit
Freeciv was created as a multiplayer version of Civilization™ with players moving simultaneously. Rules and elements of Civilization II, and features required for single-player use, such as AI players, were added later. It is still a stated goal to let Freeciv's game engine be 100% compatible with Civilization™ I and II, but only as an option.
Current three rulesetsEdit
This is why Freeciv comes with three game configurations (rulesets):
- the civ1 and civ2 modpacks implement game rules, elements, and features that bring them as close as possible to Civilization I and Civilization II respectively
- the classic ruleset tries to reflect the most popular settings among Freeciv players.
Unimplemented Civilization I and II features are mainly those that would have little or no benefit in multiplayer mode, and nobody is working on closing this gap.
Relevant discussions on the freeciv-dev mailing list:
- "Civ2 vs. Freeciv differences" in Jan, 1999
- "FreeCiv FAQ question suggestion" in Jun, 1999
- "Freeciv and Civ II" in Apr, 2000
The goal of compatibility is mainly used as a limiting factor in development:
- when a new feature is added to Freeciv that makes gameplay different, it is always implemented in such a way that the "transitional" behaviour remains available as an option.
Little or no work is being done on implementing features from other similar games, such as SMAC, CTP or Civilization III. See two discussion threads from July, 2002:
- http://email@example.com/2002/07/msg00002.html.gz (no attachments visible, Feb 2016)
- http://firstname.lastname@example.org/2002/07/msg00008.html.gz (see edited copy on Andrew subpage)
- Comparison of Freeciv's civ2 modpack and Civilization II
- Make the civ2 ruleset more like Civilization 2