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How compatible is Freeciv with the commercial Civilization I and II? Edit

IntroductionEdit

Freeciv was created as a multiplayer version of Civilization™ with players moving simultaneously. Rules and elements of Civilization II, and features required for single-player use, such as AI players, were added later. It is still a stated goal to let Freeciv's game engine be 100% compatible with Civilization™ I and II, but only as an option.

Current three rulesetsEdit

This is why Freeciv comes with three game configurations (rulesets):

  • the civ1 and civ2 modpacks implement game rules, elements, and features that bring them as close as possible to Civilization I and Civilization II respectively
  • the classic ruleset tries to reflect the most popular settings among Freeciv players.

Unimplemented Civilization I and II features are mainly those that would have little or no benefit in multiplayer mode, and nobody is working on closing this gap.

DiscussionEdit

Relevant discussions on the freeciv-dev mailing list:

The goal of compatibility is mainly used as a limiting factor in development:

when a new feature is added to Freeciv that makes gameplay different, it is always implemented in such a way that the "transitional" behaviour remains available as an option.

Little or no work is being done on implementing features from other similar games, such as SMAC, CTP or Civilization III. See two discussion threads from July, 2002:

See alsoEdit

External linksEdit

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