An Intermediate's Guide to Winning Freeciv

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To use this guide, one must have a firm grasp and understanding of the mechanics of Freeciv. Make every turn count, for placing a unit in the wrong place and time can bring the end of your civilization. Follow these steps and win every time. This guide only accounts for winning by military conquest, not by reaching Alpha Centauri.


Before starting your game, go to More Game Options on the start screen. Afterwards go to the Geological tab and set the Map Area according to how many players there will be (ex. set to 4 if 5 players or set to 10 if 22 players). For a rectangular, map-like geography of the game, set Map Topology Index to Wrap East-West and Isometric; for an unbounded world set to Wrap East-West, Wrap North-South, and Isometric. In the Sociological tab, set Minimum Distance Between Cities to 4. This will prevent cities from sharing too many tiles or having an AI build cities right next to one another. Go to the Military tab and set Barbarian Appearance Frequency to No Barbarians. Disable the Fog of War on the same tab.
For a more difficult game, adjust the number of players you have in the game. The more nations that have to be dealt with, the more chance of war and stunting progress and endangering your civilization.

Settlement EraEdit

By default you should start with two settlers, two workers, and an explorer. Your explorer is key to the first moments of your nation. It'll help scope out for good land to settle on, find other AIs, and enter tribal huts. Try to make this unit survive as long as possible, and if you come across a friendly mercenary Legion, use them to enter huts for some contain barbarians that'll kill the unit.
After moving the Explorer, select a Settler and place it on a good settling spot to build a city. A good place to put a city would be on a special tile,in an area with many specials surrounding it, on grassland, or on the coast. After building your first city, immediatly start producing Settlers. If the production of Settlers out paces it growth to becoming size 2, then produce coins until building settlers matches the number it'll take to grow. In the Research tab, set the technology goal to Alphabet. Wait to see if there are other players on your continent before choosing a higher technology to research.
Continuously build settlers until until most of the available land is taken. If you are not alone, use your explorer to block other settlers away form unclaimed land until you build on it. After building as many cities as possible, use other settlers as workers to change the land around cities farthest away from the capitol.
Use the workers to irrigate plains and grasslands around cities, then build roads to add trade points. After that, use them to change Swamps and Jungles into either Grasslands or Forests. If a city has many forest tiles around it, turn them into plains then irrigate them. Having two workers on the same tile speeds up the transformation. After all the work is done and you decide to move the workers to another city, have them build a road on the way to the city. Building roads along Deserts, Plains, and Grasslands are faster than on hills, forests, and Mountains.
If you are on a small continent or island, set Map Making as the very first goal. Build Triemes to find more land to settle on.
If you come in contact with another player at this point, go ahead and set the tech goal to Monarchy. If otherwise skip the next section and research Trade.

The Kingdom (Optional)Edit

Becoming a Monarchy is key if you start a war with other nation early in the game. Monarchy governments were built for war, and have a slightly higher Tax Limit, allowing for more research.
If neighbors around you have a friendly attitude towards you, skip to the next section and research trade. Otherwise, after establishing the Monarchy, set the new tech goal to Iron Working.
The key here is to eliminate all hostile nations for the sake of your existance. Try to make a war end as fast as possible for it can give the enemy time to catch up technologicaly and hinder your progress.
Go to Tax Rates and set Science to 70% once the new government is established. Then set the tech goals as followed...
Iron Working -> Mathematics -> Chivalry
Legionaires act as defensive and skirmishing units, able to withstand an attack from enemy Archers and have high enough attack points to destroy them. Catapults will be your main attacking force against walled cities. First amass a group of 5+ Catapults before sending them to attack an enemy city. Be sure they are defended since by Knights or Legions for they have a very low defense. Once Chivalry is discovered, stop producing Legion and start producing Knights, for they have more movement points.
Have your frontier cities and the capitol walled and build Barracks, for they will be the ones building the units. Other cities far from the action should produce coins as to not go into debt.
If the war ends or you discover Chivarly, go on to the next section. Make sure to disband all military units after all hostile nations have been taken care of.

Age of TradeEdit

This is the period of time is about establishing trade routes between cities and building a strong economy as to ease the Burden of low Tax and Luxery percentages. While researching Trade, make Currency a priority. It'll allow for Marketplaces to be built in your cities, increasing gold and luxeries in the city. By the time all cities have built a Marketplace, Trade should already  be discovered.
Go to View on the top tab and enable City Traderoutes. This will show you the trade routes established by each city and tell you when the city will reach its max trade limit (4). Have half of your cities produce Caravans and others produce Coinage or Temples (if allowed). By Producing trade routes and entering a city's marketplace, you gain gold and research points. A traderoute cannot be established with other cities up to 6 tiles away.
After Trade is researched, set the tech goal to Republic. Once Literacy is learned, have the city with the highest production to build the Great Library Wonder and other cities build Caravans to help build it.
Make sure that during the era, your cities do no grow too big. The more the city increases, the more unhappy citizens there will be and higher chance of there being a revolt. Slow down or completely stunt their growth by going to the City page. On the small map where it shows the resources being used by the city. Reallocate workers to tiles that produce more shields than food, or just dont choose another tile at all. By doing the later, those workers who would otherwise be working become entertainers and help keep your citizens happy and content. Don't allow a city to grow beyond 6, unless they have a temple, in which case the limit is 8.

The RepublicEdit

Once you have researched Republic, immediately change your government to the Republic. Set science tax rates to Max once again and set the Tech goal to Democracy, having Banking as a priority. If a city reaches its traderoute limit, have it build banks and other cities build Caravans to reach their limit. Once all the traderoutes have been established, disable the City Traderoutes view as to not clutter your view with lines.
Do not build Aqueducts, Colosseums, or anything with a an upkeep of 1 (except for temples) yet. Try not to get into any Alliances or wars, Be as peaceful as possible until the Modern Age.

Building UpEdit

Once Democracy is discovered, do not start a revolution just yet. there are 3 significant wonders that'll put you ahead for the rest of the game. Those would be Michelangelo's Chapel, J.S Bach's, and A. Smith Trading Co.
Set the goal to either Theology or Economy first. Build the wonders as soon as they are available, and have surrounding cities build caravans as to complete it as fast as possible. Once all three are built start to build up
The Chapels make unhappy citizens content, allowing for your cities to grow. Build aqueducts where they are immediately needed, build Libraries where it isn't the case. A. Smith's will allow buildings with an upkeep of 1 to be free of cost, taking a heavily load off the small tax burden.
Set the goal to Industry once Economy and Theology are discovered.

The Industrial EraEdit

Once Railroad is discovered, start replacing connecting roads with Railroads. Also start building the Darwin's Voyage wonder, but don't build Caravans to help advance its production.
Once Inustrialization is discovered, do not start building Factories just yet. Set the new Tech goal to Electricity. Darwin's Voyage should be built during this time, so you'll be able to learn it quicker. Once discovered, build the Hoover Dam Wonder as fast as possible.
After completion, start building Factories in the biggest of cities and work down. Set the new Tech goal to either Explosives or Recycling. Pollution will soon pose a serious problem so be prepared for it.
Change your government to a Democracy when ever you please, but note that you can not change the Tax Rates to have max Science. Also it is alot harder to appease the people, so after the revolution, it would be best to set Luxury rates to 10%

Buidling Up Part 2Edit

It is very Important that you control the pollution that your cities produce. Having too much pollution will cause global warming and can flood precious tiles or turn tiles into useless ones like Jungles or Swamps. Keep your civilization clean by building Mass Transits, Recycling Centers, and later, Solar Plants. Also have Workers or Engineers on alert to clean up pollution as soon as it pops up. Place these units on the railroad connecting your cities to address the problem as soon as possible.
After Explosives have been discovered, upgrade all workers and start amassing an army of Engineers. Concentrate all Engineers on one tile to transform Deserts, Hills, Tundras, and Mountains around the cities into irrigatable Plains. Leave one Engineer to work on the trasformed tile while the others transform more tiles.
Set the Tech goal to Refrigeration. Build Sewer Systems where needed. Have Engineers turn irrigated land into Farmland when available. Build the Supermarket as soon as you can. Build Offshore Oil Rigs in cities on the coast.
During this time, your population is going to skyrocket.Not only that, but all of the buildings mentioned in this section are very expensive. Both tax and Luxury percentages may have to increase in order to accomadate the growing population. To keep the research going at the same pace, build Universities and Wonders that increase science.
Once Engineers have flattened the land around all of your cities, disband all but a few in order to keep up with some pollution.

The Modern EraEdit

By now, you should be a thousand years ahead of all most all players. Once all necessary technology has been taken care of, it's time to start building a massive army.
Set Tech goals as follows
Combined Arms -> Robotics -> Rocketry
While researching these goals, lower the science tax rates little by little and put it into Luxury . Research speed will hardly be effected, and people will start to clebrate at around 30% Luxury rates. Having happy citizens is crucial to building an army in a Democratic state. Build Wonders like the Cure for Cancer or Shakespear's Theater to help keep people happy and content. Build the Statue of Liberty so that way you can dissolve the Senate and declare war on who ever you please, then return to a democratic state on the same turn.
Build Barracks III in all cities, Airports in a few and Port Facilities in others. Bomb enemy cities with bombers carried by Carriers, invade them with a helicopter if there isn't a unit left in that city. Have transports carry armies of Tanks and Howitzers to enemy territory and start a Blitzkrieg.
After Rocketry, let the research handle itself and put the science rate at 10%. Once you start researching Future Techs, set science to 0%

At this point, you will be able to conquer the world adn be the only player left standing. Note that Playing freeciv is very tedious, sometimes requiring many days before finishing. Be patient and make careful decisions. 

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